public ControllerValue <float> GetFloatParam(string name) { return(ControllerValue <float> .CreateFloat(controllerPlayable, Animator.StringToHash(name))); }
public ControllerValue <bool> GetTriggerValue(string name) { return(ControllerValue <bool> .CreateBool(controllerPlayable, Animator.StringToHash(name))); }
public ControllerValue <int> GetIntParam(string name) { return(ControllerValue <bool> .CreateInt(controllerPlayable, Animator.StringToHash(name))); }