public Pig(string name, GameWorld currentGame, Vector2 pos, int animationFPS) : base(name, currentGame, pos, animationFPS) { }
protected UIElement(GameWorld currentGame, Vector2 pos) { this.currentGame = currentGame; this.pos = pos; }
public House(GameWorld currentGame, Vector2 pos, string spriteName) : base(120, currentGame, pos, spriteName) { }