private void SuppressUnityWarnings() { desc = null; }
private void Start() { desc = GetComponent <BulletDescriptionHolder>().Desc; }
private void Awake() { Desc = desc == null ? null : desc; }
private void SuppressUnityWarnings() { desc = null; }
private void Start() { desc = GetComponent <BulletDescriptionHolder>().Desc; }
private void Awake() { Desc = desc == null ? null : desc; }