private void Object_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
        {
            if (InventoryChanged != null)
            {
                InventoryChangedEventArgs eventArgs = new InventoryChangedEventArgs(this);

                InventoryChanged.Invoke(this, eventArgs);
            }
        }
Ejemplo n.º 2
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        private void ParkInventory_InventoryChanged(object sender, InventoryChangedEventArgs e)
        {
            // Update the list of things people desire, when the inventory gains a ride or shop
            desirables = new List <Desire>();

            foreach (BuildableObject rideOrShop in ParkInventory.All)
            {
                if (!(rideOrShop is Shop) && !(rideOrShop is Ride))
                {
                    throw new ArgumentException("Not a ride or shop from inventory. Can't desire");
                }

                desirables.Add(new Desire()
                {
                    Object   = (IDesirable)rideOrShop,
                    Specific = null, // e.g: What drink, food or seat on a coaster?
                });
            }

            GuestController.Desirables = desirables;
        }