Ejemplo n.º 1
0
        private void Connect_Completed(object sender, SocketAsyncEventArgs e)
        {
            m_Client = (Socket)sender;

            if (m_Client.Connected)
            {
                Packet packet = new Packet();
                SocketAsyncEventArgs _receiveArgs = new SocketAsyncEventArgs();
                _receiveArgs.UserToken = packet;
                _receiveArgs.SetBuffer(packet.GetBuffer(), 0, 4);
                _receiveArgs.Completed += new EventHandler<SocketAsyncEventArgs>(Recieve_Completed);
                m_Client.ReceiveAsync(_receiveArgs);
                Console.WriteLine("Server Connection Success");
            }
            else
            {
                m_Client = null;
                Console.WriteLine("Connection Failed!");
                Console.WriteLine("Press Any Key...");
            }
        }
Ejemplo n.º 2
0
 public void DataInput()
 {
     String sType;
     String sData;
     Packet packet = new Packet();
     Console.WriteLine("Start up client");
     while (true)
     {
         Thread.Sleep(300);
         Console.WriteLine("===================================");
         Console.Write("Send Type: ");
         sType = Console.ReadLine();
         Console.Write("Send Data: ");
         sData = Console.ReadLine();
         if (sData.CompareTo("exit") == 0)
         {
             break;
         }
         else
         {
             if (m_Client != null)
             {
                 if (!m_Client.Connected)
                 {
                     m_Client = null;
                     Console.WriteLine("Connection Failed!");
                     Console.WriteLine("Press Any Key...");
                 }
                 else
                 {
                     byte[] _sData = CompressToBytes(sData);
                     packet.InitSendPacket(Encoding.Unicode.GetBytes(sType)[0], _sData);
                     SocketAsyncEventArgs _sendArgs = new SocketAsyncEventArgs();
                     _sendArgs.SetBuffer(BitConverter.GetBytes(packet.Length), 0, 4);
                     _sendArgs.Completed += new EventHandler<SocketAsyncEventArgs>(Send_Completed);
                     _sendArgs.UserToken = packet;
                     m_Client.SendAsync(_sendArgs);
                 }
             }
             else
             {
                 break;
             }
         }
     }
 }