public override bool InitOne(ContentManager content, int id)
        {
            try
            {
                XmlDocument _doc = new XmlDocument();
                _doc.Load(_xmlInfo);
                XmlNode _menuFrame = _doc.SelectSingleNode(@"//MenuFrame[@id = '"+ id.ToString() +"']");

                //Menu frame chi bao gom 1 texture..
                _prototype[id] = new MenuFrame ();
                _prototype[id]._nsprite = 1;
                _prototype[id]._sprite = new GameSprite[_prototype[id]._nsprite];

                _prototype[id]._sprite[0] = new GameSprite(content.Load<Texture2D>(_menuFrame.SelectSingleNode(@"Background").InnerText),
                    0,
                    0);

                _prototype[id].Height = int.Parse(_menuFrame.SelectSingleNode(@"Height").InnerText);
                _prototype[id].Width = int.Parse(_menuFrame.SelectSingleNode(@"Width").InnerText);
                _prototype[id].X = int.Parse(_menuFrame.SelectSingleNode(@"X").InnerText);
                _prototype[id].Y = int.Parse(_menuFrame.SelectSingleNode(@"Y").InnerText);
                _prototype[id].Rect = new Rectangle((int)_prototype[id].X, (int)_prototype[id].Y, (int)_prototype[id].Width, (int)_prototype[id].Height);
                ((MenuFrame)_prototype[id]).DelayTime = int.Parse(_menuFrame.SelectSingleNode(@"DelayTime").InnerText);

                MotionInfo _menuMoveInfo = new MotionInfo();
                XmlNode moveInfo = _menuFrame.SelectSingleNode(@"MoveInfo");

                _menuMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;
                if (_menuMoveInfo.FirstDection == "Null") // frame đứng yên
                {
                    _menuMoveInfo = null;
                }
                else
                {
                    _menuMoveInfo.IsStanding = false; // bật cờ di chuyển

                    string temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                    if (temp == "Null")
                        _menuMoveInfo.StandingGround = float.MinValue;
                    else
                        _menuMoveInfo.StandingGround = float.Parse(temp);

                    _menuMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                        float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                        float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText) / 10;
                    _menuMoveInfo.Owner = _prototype[id];
                }
                ((MenuFrame)_prototype[id])._motionInfo = _menuMoveInfo;
            }
            catch
            {
                return false;
            }
            return true;
        }
Ejemplo n.º 2
0
 public GameFrame()
 {
     _child      = new List <VisibleGameObject>();
     _motion     = null;
     _nChild     = 0;
     _delayTime  = 0;
     _iDelayTime = 0;
 }
Ejemplo n.º 3
0
 public void CreateMotion_GoOut()
 {
     _motionGoOut = new MotionInfo();
     _motionGoOut.FirstDection     = "Up";
     _motionGoOut.IsStanding       = true;
     _motionGoOut.StandingGround   = float.MinValue;
     _motionGoOut.Vel              = new Vector2(0, 0);
     _motionGoOut.Accel            = new Vector2(0, 1f);
     _motionGoOut.DecelerationRate = 0.6f;
 }
Ejemplo n.º 4
0
 public void CreateMotion_GoIn()
 {
     _motionGoIn = new MotionInfo();
     _motionGoIn.FirstDection     = "Left";
     _motionGoIn.IsStanding       = true;
     _motionGoIn.StandingGround   = 400;
     _motionGoIn.Vel              = new Vector2(31, 0);
     _motionGoIn.Accel            = new Vector2(1.055f, 0);
     _motionGoIn.DecelerationRate = 0.6f;
 }
Ejemplo n.º 5
0
 public void CreateMotion_GoIn()
 {
     _motionGoIn = new MotionInfo();
     _motionGoIn.FirstDection     = "Up";
     _motionGoIn.IsStanding       = true;
     _motionGoIn.StandingGround   = 449;
     _motionGoIn.Vel              = new Vector2(0, 19);
     _motionGoIn.Accel            = new Vector2(0, 1.06f);
     _motionGoIn.DecelerationRate = 0.6f;
 }
Ejemplo n.º 6
0
        private MotionInfo SetButtonMotion(MotionInfo _preMotion)
        {
            MotionInfo _newMotion = _preMotion;

            _newMotion.IsStanding     = false;
            _newMotion.FirstDection   = "Right";
            _newMotion.StandingGround = float.MinValue;
            _newMotion.Vel            = new Vector2(25, 0);
            _newMotion.Accel          = new Vector2(4, 0);
            return(_newMotion);
        }
//----------------------FUNCTION-----------------------------------------------------

        public MotionInfo Clone()
        {
            MotionInfo _save = new MotionInfo();

            _save.Owner            = Owner;
            _save.FirstDection     = FirstDection;
            _save.NowDirection     = NowDirection;
            _save.StandingGround   = StandingGround;
            _save.Vel              = Vel;
            _save.Accel            = Accel;
            _save.DecelerationRate = DecelerationRate;
            _save.IsStanding       = IsStanding;
            return(_save);
        }
Ejemplo n.º 8
0
        public override void MouseClick(MouseObserver mo)
        {
            //Khi button được click thì sẽ kiểm tra các yếu tố sau
            //  -Nếu button chưa dừng lại (đang chạy ra màn hinh)
            //  -Nều button đã được click
            //--> Không xử lý
            if (!_motionInfo.IsStanding)
            {
                return;
            }
            if (_isClicked)
            {
                return;
            }

            _isClicked = true;
            //Xét lại hướng chuyển động và một số tham số cần thiết để cho button
            //chuyển động theo cách mong muốn.
            _motionInfo = SetButtonMotion(_motionInfo);

            //Hàm này sẽ được gọi trong update (vì button sau khi đã đi ra ngoài màn hình
            //  thì hàm này mới được dọi để xử lý ở mức State)
            //OnMouse_Click(this, null);
        }
 public void CreateMotion_GoOut()
 {
     _motionGoOut = new MotionInfo();
     _motionGoOut.FirstDection = "Left";
     _motionGoOut.IsStanding = true;
     _motionGoOut.StandingGround = float.MinValue;
     _motionGoOut.Vel = new Vector2(0, 0);
     _motionGoOut.Accel = new Vector2(1.8f, 0);
     _motionGoOut.DecelerationRate = 0.6f;
 }
 public void CreateMotion_GoIn()
 {
     _motionGoIn = new MotionInfo();
     _motionGoIn.FirstDection = "Left";
     _motionGoIn.IsStanding = true;
     _motionGoIn.StandingGround = 400;
     _motionGoIn.Vel = new Vector2(31, 0);
     _motionGoIn.Accel = new Vector2(1.055f, 0);
     _motionGoIn.DecelerationRate = 0.6f;
 }
        public override bool InitPrototypes(ContentManager content, string fileName)
        {
            try
            {
                XmlDocument doc = new XmlDocument();
                doc.Load(fileName);
                XmlNodeList list = doc.SelectNodes(@"//Menu");
                _nprototype = list.Count;
                _prototype  = new Menu[_nprototype];

                for (int i = 0; i < _nprototype; ++i)
                {
                    /*_prototype[i] = new Menu();
                     * _prototype[i]._nsprite = 0;
                     * _prototype[i]._sprite = null;
                     * _prototype[i].X = 0;
                     * _prototype[i].Y = 0;*/

                    _prototype[i]          = new Menu();
                    _prototype[i]._nsprite = 1;
                    _prototype[i]._sprite  = new GameSprite[_prototype[i]._nsprite];

                    _prototype[i]._sprite[0] = new GameSprite(content.Load <Texture2D>(list[i].SelectSingleNode(@"Background").InnerText),
                                                              0,
                                                              0);
                    _prototype[i].Height            = int.Parse(list[i].SelectSingleNode(@"Height").InnerText);
                    _prototype[i].Width             = int.Parse(list[i].SelectSingleNode(@"Width").InnerText);
                    _prototype[i].X                 = int.Parse(list[i].SelectSingleNode(@"X").InnerText);
                    _prototype[i].Y                 = int.Parse(list[i].SelectSingleNode(@"Y").InnerText);
                    _prototype[i].Rect              = new Rectangle((int)_prototype[i].X, (int)_prototype[i].Y, (int)_prototype[i].Width, (int)_prototype[i].Height);
                    ((Menu)_prototype[i]).DelayTime = int.Parse(list[i].SelectSingleNode(@"DelayTime").InnerText);

                    MotionInfo _menuMoveInfo = new MotionInfo();
                    XmlNode    moveInfo      = list[i].SelectSingleNode(@"MoveInfo");

                    _menuMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;
                    if (_menuMoveInfo.FirstDection == "Null")
                    {
                        _menuMoveInfo.IsStanding = true;
                    }
                    else
                    {
                        _menuMoveInfo.IsStanding = false;
                    }

                    string temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                    if (temp == "Null")
                    {
                        _menuMoveInfo.StandingGround = float.MinValue;
                    }
                    else
                    {
                        _menuMoveInfo.StandingGround = float.Parse(temp);
                    }

                    _menuMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                                                    int.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                                                      int.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.DecelerationRate    = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText);
                    _menuMoveInfo.Owner               = _prototype[i];
                    ((Menu)_prototype[i])._motionInfo = _menuMoveInfo;

                    for (int j = 0; j < list[i].ChildNodes.Count; ++j)
                    {
                        if (list[i].ChildNodes[j].Name.CompareTo("Button") == 0)
                        {
                            XmlNode _node = list[i].ChildNodes[j];
                            Button  _b    = (Button)GlobalVariables.Btm.CreateObject(int.Parse(_node.SelectSingleNode("Type").InnerText));
                            _b.X         = int.Parse(_node.SelectSingleNode("X").InnerText);
                            _b.Y         = int.Parse(_node.SelectSingleNode("Y").InnerText);
                            _b.DelayTime = int.Parse(_node.SelectSingleNode("DelayTime").InnerText);
                            _b.Rect      = new Rectangle((int)_b.X, (int)_b.Y, (int)_b.Width, (int)_b.Height);

                            MotionInfo _buttonMoveInfo = new MotionInfo();
                            moveInfo = _node.SelectSingleNode(@"MoveInfo");

                            _buttonMoveInfo.Owner        = _b;
                            _buttonMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;
                            if (_buttonMoveInfo.FirstDection == "Null")
                            {
                                _buttonMoveInfo.IsStanding = true;
                            }
                            else
                            {
                                _buttonMoveInfo.IsStanding = false;
                            }

                            temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                            if (temp == "Null")
                            {
                                _buttonMoveInfo.StandingGround = float.MinValue;
                            }
                            else
                            {
                                _buttonMoveInfo.StandingGround = float.Parse(temp);
                            }

                            _buttonMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                                                              int.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                            _buttonMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                                                                int.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                            _buttonMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText);
                            _b._motionInfo = _buttonMoveInfo;
                            ((Menu)_prototype[i]).Child.Add(_b);
                        }
                    }
                }
                return(true);
            }
            catch (Exception e)
            {
                return(false);
            }
        }
        public override void InitState(GameObjectManager[] objectManagerArray, MainGame owner)
        {
            //Trong innit tao
            base.InitState(objectManagerArray, owner);

            _newgameFrame = (GameFrame)objectManagerArray[1].CreateObject(0);
            _newgameFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_NewGame);
            _newgameButton = (Button)objectManagerArray[2].CreateObject(0);
            _newgameFrame.AddChild(_newgameButton);
            _newgameButton.Owner = _newgameFrame;
            _newgameButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_NewGame);
            _newgameButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_NewGame);
            _newgameFrameMotion = _newgameFrame.Motion.Clone();
            _newgameDelayTimeGoIn = _newgameFrame.DelayTime;

            _loadgameFrame = (GameFrame)objectManagerArray[1].CreateObject(1);
            _loadgameFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Load);
            _loadgameButton = (Button)objectManagerArray[2].CreateObject(1);
            _loadgameFrame.AddChild(_loadgameButton);
            _loadgameButton.Owner = _loadgameFrame;
            _loadgameButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Load);
            _loadgameButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Load);
            _loadgameFrameMotion = _loadgameFrame.Motion.Clone();
            _loadgameDelayTimeGoIn = _loadgameFrame.DelayTime;

            _optionFrame = (GameFrame)objectManagerArray[1].CreateObject(2);
            _optionFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Option);
            _optionButton = (Button)objectManagerArray[2].CreateObject(2);
            _optionFrame.AddChild(_optionButton);
            _optionButton.Owner = _optionFrame;
            _optionButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Option);
            _optionButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Option);
            _optionFrameMotion = _optionFrame.Motion.Clone();
            _optionDelayTimeGoIn = _optionFrame.DelayTime;

            _helpFrame = (GameFrame)objectManagerArray[1].CreateObject(3);
            _helpFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Help);
            _helpButton = (Button)objectManagerArray[2].CreateObject(3);
            _helpFrame.AddChild(_helpButton);
            _helpButton.Owner = _helpFrame;
            _helpButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Help);
            _helpButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Help);
            _helpFrameMotion = _helpFrame.Motion.Clone();
            _helpDelayTimeGoIn = _helpFrame.DelayTime;

            _aboutFrame = (GameFrame)objectManagerArray[1].CreateObject(4);
            _aboutFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_About);
            _aboutButton = (Button)objectManagerArray[2].CreateObject(4);
            _aboutFrame.AddChild(_aboutButton);
            _aboutButton.Owner = _aboutFrame;
            _aboutButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_About);
            _aboutButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_About);
            _aboutFrameMotion = _aboutFrame.Motion.Clone();
            _aboutDelayTimeGoIn = _aboutFrame.DelayTime;

            _quitFrame = (GameFrame)objectManagerArray[1].CreateObject(5);
            _quitFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Quit);
            _quitButton = (Button)objectManagerArray[2].CreateObject(5);
            _quitFrame.AddChild(_quitButton);
            _quitButton.Owner = _quitFrame;
            _quitButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Quit);
            _quitButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Quit);
            _quitFrameMotion = _quitFrame.Motion.Clone();
            _quitDelayTimeGoIn = _quitFrame.DelayTime;

            _menuFrame = (GameFrame)objectManagerArray[1].CreateObject(6);
            _menuFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_MenuFrame);
            _menuFrameMotion = _menuFrame.Motion.Clone();
            _menuFrameDelayTimeGoIn = _menuFrame.DelayTime;
        }
        public override void InitState(GameObjectManager[] objectManagerArray, MainGame owner)
        {
            base.InitState(objectManagerArray, owner);

            //_introFrame = (GameFrame)objectManagerArray[1].CreateObject(7);
            //_introMotion = _introFrame.Motion.Clone();
            //_introDelayTime = _introFrame.DelayTime;
            _introFrames = (GameFrame)objectManagerArray[1].CreateObject(7);
            _introFrameMotion = _introFrames.Motion.Clone();
            _introFrameDelayTime = _introFrames.DelayTime;

            _dacPhuFrame = (GameFrame)objectManagerArray[1].CreateObject(13);
            _minhQuanFrame = (GameFrame)objectManagerArray[1].CreateObject(14);
            _introGameFrame = (GameFrame)objectManagerArray[1].CreateObject(15);
            _introFrames.AddChild(_introGameFrame);
            _introFrames.AddChild(_dacPhuFrame);
            _introFrames.AddChild(_minhQuanFrame);
            _currentIntroFrame = 0;

            _selectMode = (GameFrame)objectManagerArray[1].CreateObject(8);
            _selectMode.Move_Complete += new GameFrame.OnMoveCompletedHandler(Move_Complete_SelectFrame);
            _selectMotion = _selectMode.Motion.Clone();
            _selectDelayTime = _selectMode.DelayTime;

            _aboutGameButtonFrame = (GameFrame)objectManagerArray[1].CreateObject(9);
            _aboutGameButton = (Button)objectManagerArray[2].CreateObject(6);
            _aboutGameButton.IsPressButton = true;
            _aboutGameButtonFrame.AddChild(_aboutGameButton);
            _aboutGameButton.Mouse_Down += new Button.OnMouseDownHandler(AboutGame_Down);
            _aboutGameButton.Mouse_Hover += new Button.OnMouseHoverHandler(AboutGame_Hover);
            _aboutMotion = _aboutGameButtonFrame.Motion.Clone();
            _aboutDelayTime = _aboutGameButtonFrame.DelayTime;
            //Set Button này được Click trước
            _aboutGameButton._sprite[0].Itexture2D = 1;

            _programer1ButtonFrame = (GameFrame)objectManagerArray[1].CreateObject(10);
            _programer1Button = (Button)objectManagerArray[2].CreateObject(7);
            _programer1Button.IsPressButton = true;
            _programer1ButtonFrame.AddChild(_programer1Button);
            _programer1Button.Mouse_Down += new Button.OnMouseDownHandler(Programer1_Down);
            _programer1Button.Mouse_Hover += new Button.OnMouseHoverHandler(Programer1_Hover);
            _programer1Motion = _programer1ButtonFrame.Motion.Clone();
            _programer1DelayTime = _programer1ButtonFrame.DelayTime;

            _programer2ButtonFrame = (GameFrame)objectManagerArray[1].CreateObject(11);
            _programer2Button = (Button)objectManagerArray[2].CreateObject(8);
            _programer2Button.IsPressButton = true;
            _programer2ButtonFrame.AddChild(_programer2Button);
            _programer2Button.Mouse_Down += new Button.OnMouseDownHandler(Programer2_Down);
            _programer2Button.Mouse_Hover += new Button.OnMouseHoverHandler(Programer2_Hover);
            _programer2Motion = _programer2ButtonFrame.Motion.Clone();
            _programer2DelayTime = _programer2ButtonFrame.DelayTime;

            _exitButtonFrame = (GameFrame)objectManagerArray[1].CreateObject(12);
            _exitButtonFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(Move_Complete_ExitFrame);
            _exitButton = (Button)objectManagerArray[2].CreateObject(5);
            _exitButtonFrame.AddChild(_exitButton);
            _exitButton.Mouse_Click += new Button.OnMouseClickHandler(Exit_Clicked);
            _exitButton.Mouse_Hover += new Button.OnMouseHoverHandler(Exit_Hover);
            _exitMotion = _exitButtonFrame.Motion.Clone();
            _exitDelayTime = _exitButtonFrame.DelayTime;
        }
        public override bool InitOne(ContentManager content, int id)
        {
            try
            {
                XmlDocument _doc = new XmlDocument();
                _doc.Load(_xmlInfo);
                XmlNode _menuFrame = _doc.SelectSingleNode(@"//MenuFrame[@id = '" + id.ToString() + "']");

                //Menu frame chi bao gom 1 texture..
                _prototype[id]          = new MenuFrame();
                _prototype[id]._nsprite = 1;
                _prototype[id]._sprite  = new GameSprite[_prototype[id]._nsprite];

                _prototype[id]._sprite[0] = new GameSprite(content.Load <Texture2D>(_menuFrame.SelectSingleNode(@"Background").InnerText),
                                                           0,
                                                           0);

                _prototype[id].Height = int.Parse(_menuFrame.SelectSingleNode(@"Height").InnerText);
                _prototype[id].Width  = int.Parse(_menuFrame.SelectSingleNode(@"Width").InnerText);
                _prototype[id].X      = int.Parse(_menuFrame.SelectSingleNode(@"X").InnerText);
                _prototype[id].Y      = int.Parse(_menuFrame.SelectSingleNode(@"Y").InnerText);
                _prototype[id].Rect   = new Rectangle((int)_prototype[id].X, (int)_prototype[id].Y, (int)_prototype[id].Width, (int)_prototype[id].Height);
                ((MenuFrame)_prototype[id]).DelayTime = int.Parse(_menuFrame.SelectSingleNode(@"DelayTime").InnerText);

                MotionInfo _menuMoveInfo = new MotionInfo();
                XmlNode    moveInfo      = _menuFrame.SelectSingleNode(@"MoveInfo");

                _menuMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;
                if (_menuMoveInfo.FirstDection == "Null") // frame đứng yên
                {
                    _menuMoveInfo = null;
                }
                else
                {
                    _menuMoveInfo.IsStanding = false; // bật cờ di chuyển

                    string temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                    if (temp == "Null")
                    {
                        _menuMoveInfo.StandingGround = float.MinValue;
                    }
                    else
                    {
                        _menuMoveInfo.StandingGround = float.Parse(temp);
                    }

                    _menuMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                                                    float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                                                      float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText) / 10;
                    _menuMoveInfo.Owner            = _prototype[id];
                }
                ((MenuFrame)_prototype[id])._motionInfo = _menuMoveInfo;
            }
            catch
            {
                return(false);
            }
            return(true);
        }
        public override bool InitPrototypes(ContentManager content, string fileName)
        {
            try
            {
                XmlDocument doc = new XmlDocument();
                doc.Load(fileName);
                XmlNodeList list = doc.SelectNodes(@"//Menu");
                _nprototype = list.Count;
                _prototype = new Menu[_nprototype];

                for (int i = 0; i < _nprototype; ++i)
                {
                    /*_prototype[i] = new Menu();
                    _prototype[i]._nsprite = 0;
                    _prototype[i]._sprite = null;
                    _prototype[i].X = 0;
                    _prototype[i].Y = 0;*/

                    _prototype[i] = new Menu();
                    _prototype[i]._nsprite = 1;
                    _prototype[i]._sprite = new GameSprite[_prototype[i]._nsprite];

                    _prototype[i]._sprite[0] = new GameSprite(content.Load<Texture2D>(list[i].SelectSingleNode(@"Background").InnerText),
                        0,
                        0);
                    _prototype[i].Height = int.Parse(list[i].SelectSingleNode(@"Height").InnerText);
                    _prototype[i].Width = int.Parse(list[i].SelectSingleNode(@"Width").InnerText);
                    _prototype[i].X = int.Parse(list[i].SelectSingleNode(@"X").InnerText);
                    _prototype[i].Y = int.Parse(list[i].SelectSingleNode(@"Y").InnerText);
                    _prototype[i].Rect = new Rectangle((int)_prototype[i].X, (int)_prototype[i].Y, (int)_prototype[i].Width, (int)_prototype[i].Height);
                    ((Menu)_prototype[i]).DelayTime = int.Parse(list[i].SelectSingleNode(@"DelayTime").InnerText);

                    MotionInfo _menuMoveInfo = new MotionInfo();
                    XmlNode moveInfo = list[i].SelectSingleNode(@"MoveInfo");

                    _menuMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;
                    if (_menuMoveInfo.FirstDection == "Null")
                        _menuMoveInfo.IsStanding = true;
                    else
                        _menuMoveInfo.IsStanding = false;

                    string temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                    if (temp == "Null")
                        _menuMoveInfo.StandingGround = float.MinValue;
                    else
                        _menuMoveInfo.StandingGround = float.Parse(temp);

                    _menuMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                        int.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                        int.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                    _menuMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText);
                    _menuMoveInfo.Owner = _prototype[i];
                    ((Menu)_prototype[i])._motionInfo = _menuMoveInfo;

                    for (int j = 0; j < list[i].ChildNodes.Count; ++j)
                    {
                        if (list[i].ChildNodes[j].Name.CompareTo("Button") == 0)
                        {
                            XmlNode _node = list[i].ChildNodes[j];
                            Button _b = (Button)GlobalVariables.Btm.CreateObject(int.Parse(_node.SelectSingleNode("Type").InnerText));
                            _b.X = int.Parse(_node.SelectSingleNode("X").InnerText);
                            _b.Y = int.Parse(_node.SelectSingleNode("Y").InnerText);
                            _b.DelayTime = int.Parse(_node.SelectSingleNode("DelayTime").InnerText);
                            _b.Rect = new Rectangle((int)_b.X, (int)_b.Y, (int)_b.Width, (int)_b.Height);

                            MotionInfo _buttonMoveInfo = new MotionInfo();
                            moveInfo = _node.SelectSingleNode(@"MoveInfo");

                            _buttonMoveInfo.Owner = _b;
                            _buttonMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;
                            if (_buttonMoveInfo.FirstDection == "Null")
                                _buttonMoveInfo.IsStanding = true;
                            else
                                _buttonMoveInfo.IsStanding = false;

                            temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                            if (temp == "Null")
                                _buttonMoveInfo.StandingGround = float.MinValue;
                            else
                                _buttonMoveInfo.StandingGround = float.Parse(temp);

                            _buttonMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                                int.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                            _buttonMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                                int.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                            _buttonMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText);
                            _b._motionInfo = _buttonMoveInfo;
                            ((Menu)_prototype[i]).Child.Add(_b);
                        }
                    }
                }
                return true;
            }
            catch (Exception e)
            {
                return false;
            }
        }
Ejemplo n.º 16
0
        public override void InitState(GameObjectManager[] objectManagerArray, MainGame owner)
        {
            //Trong innit tao
            base.InitState(objectManagerArray, owner);

            _newgameFrame = (GameFrame)objectManagerArray[1].CreateObject(0);
            _newgameFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_NewGame);
            _newgameButton = (Button)objectManagerArray[2].CreateObject(0);
            _newgameFrame.AddChild(_newgameButton);
            _newgameButton.Owner        = _newgameFrame;
            _newgameButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_NewGame);
            _newgameButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_NewGame);
            _newgameFrameMotion         = _newgameFrame.Motion.Clone();
            _newgameDelayTimeGoIn       = _newgameFrame.DelayTime;

            _loadgameFrame = (GameFrame)objectManagerArray[1].CreateObject(1);
            _loadgameFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Load);
            _loadgameButton = (Button)objectManagerArray[2].CreateObject(1);
            _loadgameFrame.AddChild(_loadgameButton);
            _loadgameButton.Owner        = _loadgameFrame;
            _loadgameButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Load);
            _loadgameButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Load);
            _loadgameFrameMotion         = _loadgameFrame.Motion.Clone();
            _loadgameDelayTimeGoIn       = _loadgameFrame.DelayTime;

            _optionFrame = (GameFrame)objectManagerArray[1].CreateObject(2);
            _optionFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Option);
            _optionButton = (Button)objectManagerArray[2].CreateObject(2);
            _optionFrame.AddChild(_optionButton);
            _optionButton.Owner        = _optionFrame;
            _optionButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Option);
            _optionButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Option);
            _optionFrameMotion         = _optionFrame.Motion.Clone();
            _optionDelayTimeGoIn       = _optionFrame.DelayTime;

            _helpFrame = (GameFrame)objectManagerArray[1].CreateObject(3);
            _helpFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Help);
            _helpButton = (Button)objectManagerArray[2].CreateObject(3);
            _helpFrame.AddChild(_helpButton);
            _helpButton.Owner        = _helpFrame;
            _helpButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Help);
            _helpButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Help);
            _helpFrameMotion         = _helpFrame.Motion.Clone();
            _helpDelayTimeGoIn       = _helpFrame.DelayTime;

            _aboutFrame = (GameFrame)objectManagerArray[1].CreateObject(4);
            _aboutFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_About);
            _aboutButton = (Button)objectManagerArray[2].CreateObject(4);
            _aboutFrame.AddChild(_aboutButton);
            _aboutButton.Owner        = _aboutFrame;
            _aboutButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_About);
            _aboutButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_About);
            _aboutFrameMotion         = _aboutFrame.Motion.Clone();
            _aboutDelayTimeGoIn       = _aboutFrame.DelayTime;

            _quitFrame = (GameFrame)objectManagerArray[1].CreateObject(5);
            _quitFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_Quit);
            _quitButton = (Button)objectManagerArray[2].CreateObject(5);
            _quitFrame.AddChild(_quitButton);
            _quitButton.Owner        = _quitFrame;
            _quitButton.Mouse_Click += new Button.OnMouseClickHandler(StateMenu_Mouse_Click_Quit);
            _quitButton.Mouse_Hover += new Button.OnMouseHoverHandler(StateMenu_Mouse_Hover_Quit);
            _quitFrameMotion         = _quitFrame.Motion.Clone();
            _quitDelayTimeGoIn       = _quitFrame.DelayTime;

            _menuFrame = (GameFrame)objectManagerArray[1].CreateObject(6);
            _menuFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(StateMenu_Move_Complete_MenuFrame);
            _menuFrameMotion          = _menuFrame.Motion.Clone();
            _menuFrameDelayTimeGoIn   = _menuFrame.DelayTime;
        }
Ejemplo n.º 17
0
        public override void InitState(GameObjectManager[] objectManagerArray, MainGame owner)
        {
            base.InitState(objectManagerArray, owner);

            //_introFrame = (GameFrame)objectManagerArray[1].CreateObject(7);
            //_introMotion = _introFrame.Motion.Clone();
            //_introDelayTime = _introFrame.DelayTime;
            _introFrames         = (GameFrame)objectManagerArray[1].CreateObject(7);
            _introFrameMotion    = _introFrames.Motion.Clone();
            _introFrameDelayTime = _introFrames.DelayTime;

            _dacPhuFrame    = (GameFrame)objectManagerArray[1].CreateObject(13);
            _minhQuanFrame  = (GameFrame)objectManagerArray[1].CreateObject(14);
            _introGameFrame = (GameFrame)objectManagerArray[1].CreateObject(15);
            _introFrames.AddChild(_introGameFrame);
            _introFrames.AddChild(_dacPhuFrame);
            _introFrames.AddChild(_minhQuanFrame);
            _currentIntroFrame = 0;

            _selectMode = (GameFrame)objectManagerArray[1].CreateObject(8);
            _selectMode.Move_Complete += new GameFrame.OnMoveCompletedHandler(Move_Complete_SelectFrame);
            _selectMotion              = _selectMode.Motion.Clone();
            _selectDelayTime           = _selectMode.DelayTime;

            _aboutGameButtonFrame          = (GameFrame)objectManagerArray[1].CreateObject(9);
            _aboutGameButton               = (Button)objectManagerArray[2].CreateObject(6);
            _aboutGameButton.IsPressButton = true;
            _aboutGameButtonFrame.AddChild(_aboutGameButton);
            _aboutGameButton.Mouse_Down  += new Button.OnMouseDownHandler(AboutGame_Down);
            _aboutGameButton.Mouse_Hover += new Button.OnMouseHoverHandler(AboutGame_Hover);
            _aboutMotion    = _aboutGameButtonFrame.Motion.Clone();
            _aboutDelayTime = _aboutGameButtonFrame.DelayTime;
            //Set Button này được Click trước
            _aboutGameButton._sprite[0].Itexture2D = 1;

            _programer1ButtonFrame          = (GameFrame)objectManagerArray[1].CreateObject(10);
            _programer1Button               = (Button)objectManagerArray[2].CreateObject(7);
            _programer1Button.IsPressButton = true;
            _programer1ButtonFrame.AddChild(_programer1Button);
            _programer1Button.Mouse_Down  += new Button.OnMouseDownHandler(Programer1_Down);
            _programer1Button.Mouse_Hover += new Button.OnMouseHoverHandler(Programer1_Hover);
            _programer1Motion              = _programer1ButtonFrame.Motion.Clone();
            _programer1DelayTime           = _programer1ButtonFrame.DelayTime;

            _programer2ButtonFrame          = (GameFrame)objectManagerArray[1].CreateObject(11);
            _programer2Button               = (Button)objectManagerArray[2].CreateObject(8);
            _programer2Button.IsPressButton = true;
            _programer2ButtonFrame.AddChild(_programer2Button);
            _programer2Button.Mouse_Down  += new Button.OnMouseDownHandler(Programer2_Down);
            _programer2Button.Mouse_Hover += new Button.OnMouseHoverHandler(Programer2_Hover);
            _programer2Motion              = _programer2ButtonFrame.Motion.Clone();
            _programer2DelayTime           = _programer2ButtonFrame.DelayTime;

            _exitButtonFrame = (GameFrame)objectManagerArray[1].CreateObject(12);
            _exitButtonFrame.Move_Complete += new GameFrame.OnMoveCompletedHandler(Move_Complete_ExitFrame);
            _exitButton = (Button)objectManagerArray[2].CreateObject(5);
            _exitButtonFrame.AddChild(_exitButton);
            _exitButton.Mouse_Click += new Button.OnMouseClickHandler(Exit_Clicked);
            _exitButton.Mouse_Hover += new Button.OnMouseHoverHandler(Exit_Hover);
            _exitMotion              = _exitButtonFrame.Motion.Clone();
            _exitDelayTime           = _exitButtonFrame.DelayTime;
        }
Ejemplo n.º 18
0
        public override void MouseClick(MouseObserver mo)
        {
            //Khi button được click thì sẽ kiểm tra các yếu tố sau
            //  -Nếu button chưa dừng lại (đang chạy ra màn hinh)
            //  -Nều button đã được click
            //--> Không xử lý
            if (!_motionInfo.IsStanding)
                return;
            if (_isClicked)
                return;

            _isClicked = true;
            //Xét lại hướng chuyển động và một số tham số cần thiết để cho button
            //chuyển động theo cách mong muốn.
            _motionInfo = SetButtonMotion(_motionInfo);

            //Hàm này sẽ được gọi trong update (vì button sau khi đã đi ra ngoài màn hình
            //  thì hàm này mới được dọi để xử lý ở mức State)
            //OnMouse_Click(this, null);
        }
Ejemplo n.º 19
0
 private MotionInfo SetButtonMotion(MotionInfo _preMotion)
 {
     MotionInfo _newMotion = _preMotion;
     _newMotion.IsStanding = false;
     _newMotion.FirstDection = "Right";
     _newMotion.StandingGround = float.MinValue;
     _newMotion.Vel = new Vector2(25, 0);
     _newMotion.Accel = new Vector2(4, 0);
     return _newMotion;
 }
 public void CreateMotion_GoIn()
 {
     _motionGoIn = new MotionInfo();
     _motionGoIn.FirstDection = "Up";
     _motionGoIn.IsStanding = true;
     _motionGoIn.StandingGround = 449;
     _motionGoIn.Vel = new Vector2(0, 19);
     _motionGoIn.Accel = new Vector2(0, 1.06f);
     _motionGoIn.DecelerationRate = 0.6f;
 }
Ejemplo n.º 21
0
        public override bool InitOne(ContentManager content, int id)
        {
            XmlDocument _doc = new XmlDocument();

            _doc.Load(_xmlInfo);
            XmlNode _frame = _doc.SelectSingleNode(@"//Frame[@id = '" + id.ToString() + "']");

            _prototype[id] = new GameFrame();

            string _backgroundPath = _frame.SelectSingleNode("BackGround").InnerText;

            if (_backgroundPath == "Null")
            {
                _prototype[id]._nsprite = 0;
                _prototype[id]._sprite  = null;
            }
            else
            {
                _prototype[id]._nsprite = 1;
                _prototype[id]._sprite  = new GameSprite [_prototype[id]._nsprite];
                Texture2D _temp = content.Load <Texture2D>(_backgroundPath);
                _prototype[id]._sprite[0] = new GameSprite(_temp, 0, 0);
            }

            _prototype[id].X       = int.Parse(_frame.SelectSingleNode("X").InnerText);
            _prototype[id].Y       = int.Parse(_frame.SelectSingleNode("Y").InnerText);
            _prototype[id].OffSetX = _prototype[id].X;
            _prototype[id].OffSetY = _prototype[id].Y;
            _prototype[id].Width   = int.Parse(_frame.SelectSingleNode("Width").InnerText);
            _prototype[id].Height  = int.Parse(_frame.SelectSingleNode("Height").InnerText);
            _prototype[id].Rect    = new Rectangle((int)_prototype[id].X,
                                                   (int)_prototype[id].Y,
                                                   (int)_prototype[id].Width,
                                                   (int)_prototype[id].Height);
            ((GameFrame)_prototype[id]).DelayTime = int.Parse(_frame.SelectSingleNode("DelayTime").InnerText);

            MotionInfo _frameMoveInfo = new MotionInfo();
            XmlNode    moveInfo       = _frame.SelectSingleNode(@"MoveInfo");

            _frameMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;

            if (_frameMoveInfo.FirstDection == "Null")
            {
                _frameMoveInfo = null;
            }
            else
            {
                _frameMoveInfo.IsStanding = false;

                string temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                if (temp == "Null")
                {
                    _frameMoveInfo.StandingGround = float.MinValue;
                }
                else
                {
                    _frameMoveInfo.StandingGround = float.Parse(temp);
                }

                _frameMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                                                 float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                _frameMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                                                   float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                _frameMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText) / 10;

                //Cái này la thang Owner nó sẽ trỏ tới cái gameframe trên prototype
                //Khi clone ra 1 gameframe mới thì phai set lai cai owner này
                //trỏ tới đúng đối tượng button mới duoc clone ra
                //---->>Khong là mọi chuyện hỏng bét.
                _frameMoveInfo.Owner = _prototype[id];
            }
            ((GameFrame)_prototype[id]).Motion = _frameMoveInfo;
            return(true);
        }
        public override bool InitOne(ContentManager content, int id)
        {
            XmlDocument _doc = new XmlDocument();
            _doc.Load(_xmlInfo);
            XmlNode _frame = _doc.SelectSingleNode(@"//Frame[@id = '" + id.ToString() + "']");

            _prototype[id] = new GameFrame();

            string _backgroundPath = _frame.SelectSingleNode("BackGround").InnerText;
            if (_backgroundPath == "Null")
            {
                _prototype[id]._nsprite = 0;
                _prototype[id]._sprite = null;
            }
            else
            {
                _prototype[id]._nsprite = 1;
                _prototype[id]._sprite = new GameSprite [_prototype[id]._nsprite];
                Texture2D _temp = content.Load<Texture2D>(_backgroundPath);
                _prototype[id]._sprite[0] = new GameSprite(_temp, 0, 0);
            }

            _prototype[id].X = int.Parse(_frame.SelectSingleNode("X").InnerText);
            _prototype[id].Y = int.Parse(_frame.SelectSingleNode("Y").InnerText);
            _prototype[id].OffSetX = _prototype[id].X;
            _prototype[id].OffSetY = _prototype[id].Y;
            _prototype[id].Width = int.Parse(_frame.SelectSingleNode("Width").InnerText);
            _prototype[id].Height = int.Parse(_frame.SelectSingleNode("Height").InnerText);
            _prototype[id].Rect = new Rectangle((int)_prototype[id].X,
                (int)_prototype[id].Y,
                (int)_prototype[id].Width,
                (int)_prototype[id].Height);
            ((GameFrame)_prototype[id]).DelayTime = int.Parse(_frame.SelectSingleNode("DelayTime").InnerText);

            MotionInfo _frameMoveInfo = new MotionInfo();
            XmlNode moveInfo = _frame.SelectSingleNode(@"MoveInfo");

            _frameMoveInfo.FirstDection = moveInfo.SelectSingleNode(@"FirstDirection").InnerText;

            if (_frameMoveInfo.FirstDection == "Null")
                _frameMoveInfo = null;
            else
            {
                _frameMoveInfo.IsStanding = false;

                string temp = moveInfo.SelectSingleNode(@"StandingGround").InnerText;
                if (temp == "Null")
                    _frameMoveInfo.StandingGround = float.MinValue;
                else
                    _frameMoveInfo.StandingGround = float.Parse(temp);

                _frameMoveInfo.Vel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"X").InnerText),
                    float.Parse(moveInfo.SelectSingleNode(@"Velocity").SelectSingleNode(@"Y").InnerText));

                _frameMoveInfo.Accel = new Vector2(float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"X").InnerText),
                    float.Parse(moveInfo.SelectSingleNode(@"Acceleration").SelectSingleNode(@"Y").InnerText));

                _frameMoveInfo.DecelerationRate = float.Parse(moveInfo.SelectSingleNode(@"DecelerationRate").InnerText) / 10;

                //Cái này la thang Owner nó sẽ trỏ tới cái gameframe trên prototype
                //Khi clone ra 1 gameframe mới thì phai set lai cai owner này
                //trỏ tới đúng đối tượng button mới duoc clone ra
                //---->>Khong là mọi chuyện hỏng bét.
                _frameMoveInfo.Owner = _prototype[id];
            }
            ((GameFrame)_prototype[id]).Motion = _frameMoveInfo;
            return true;
        }