Ejemplo n.º 1
0
        void DrawTetrisField()
        {
            graphics.DrawText(0, 0, $"{game.LinesCleared}");

            int yOffset = 8;

            //draw current piece
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    if (game.IsPieceLocationSet(i, j))
                    {
                        graphics.DrawPixel((game.CurrentPiece.X + i),
                                           game.CurrentPiece.Y + j + yOffset);
                    }
                }
            }

            //draw gamefield
            for (int i = 0; i < game.Width; i++)
            {
                for (int j = 0; j < game.Height; j++)
                {
                    if (game.IsGameFieldSet(i, j))
                    {
                        graphics.DrawPixel(i, j + yOffset);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        void DrawTetrisField()
        {
            int xIndent = 8;
            int yIndent = 12;

            graphics.DrawText(xIndent, 0, $"Lines: {game.LinesCleared}");

            graphics.DrawRectangle(6, 10, 52, 112);

            //draw current piece
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    if (game.IsPieceLocationSet(i, j))
                    {
                        //  graphics.DrawPixel(i, j);
                        graphics.DrawRectangle((game.CurrentPiece.X + i) * BLOCK_SIZE + xIndent,
                                               (game.CurrentPiece.Y + j) * BLOCK_SIZE + yIndent,
                                               BLOCK_SIZE + 1, BLOCK_SIZE, true, true);//+1 hack until we fix the graphics lib
                    }
                }
            }

            //draw gamefield
            for (int i = 0; i < game.Width; i++)
            {
                for (int j = 0; j < game.Height; j++)
                {
                    if (game.IsGameFieldSet(i, j))
                    {
                        graphics.DrawRectangle((i) * BLOCK_SIZE + xIndent,
                                               (j) * BLOCK_SIZE + yIndent,
                                               BLOCK_SIZE + 1, BLOCK_SIZE, true, true);//+1 hack until we fix the graphics lib
                    }
                }
            }
        }