Ejemplo n.º 1
0
 public bool ConditionDown(Player player, Block block)
 {
     if (player.Name == "Player_Server")
     {
         for (int i = 0; i < block.Row1; i++)
         {
             for (int j = 0; j < block.Column1; j++)
             {
                 if (block.Arr[i, j] == 1)
                 {
                     if (block.ConditionDown(block.IBoard + i, block.JBoard + j) == false || board.MapPlayServer1[block.IBoard + i + 1, block.JBoard + j] == 1)
                     {
                         return(false);
                     }
                 }
             }
         }
         return(true);
     }
     else
     {
         for (int i = 0; i < block.Row1; i++)
         {
             for (int j = 0; j < block.Column1; j++)
             {
                 if (block.Arr[i, j] == 1)
                 {
                     if (block.ConditionDown(block.IBoard + i, block.JBoard + j) == false || board.MapPlayClient1[block.IBoard + i + 1, block.JBoard + j] == 1)
                     {
                         return(false);
                     }
                 }
             }
         }
         return(true);
     }
 }
Ejemplo n.º 2
0
 public bool ConditionDown(Block block)
 {
     for (int i = 0; i < block.Row1; i++)
     {
         for (int j = 0; j < block.Column1; j++)
         {
             if (block.Arr[i, j] == 1)
             {
                 if (block.ConditionDown(block.IBoard + i, block.JBoard + j) == false || board.MapPlayGame1[block.IBoard + i + 1, block.JBoard + j] == 1)
                 {
                     return(false);
                 }
             }
         }
     }
     return(true);
 }