Ejemplo n.º 1
0
 public static Intent CreatePauseGameDialog(GameActivity activity, string name)
 {
     bool isMe = string.IsNullOrEmpty(name);
     string title, nameText, message, posText, negText;
     EventHandler posAction, negAction;
     if(isMe)
     {
         nameText = activity.Resources.GetString(Resource.String.you);
         posText = activity.Resources.GetString(Resource.String.resume);
         posAction = delegate {activity.ResumeGame();};
         negText = activity.Resources.GetString(Resource.String.menu);
         negAction = delegate {activity.Finish();};
     }
     else
     {
         nameText = name;
         posText = string.Empty;
         posAction = null;
         negText = activity.Resources.GetString(Resource.String.menu);
         negAction = delegate {activity.Finish();};
     }
     title = activity.Resources.GetString(Resource.String.pause);
     message = string.Format(activity.Resources.GetString(Resource.String.pauseBy, nameText));
     return DialogActivity.CreateYesNoDialog(activity, title, message, posText, negText,	posAction, negAction);
 }
Ejemplo n.º 2
0
 private static Intent CreateGameOverDialog(GameActivity activity, string message, TetrisColor messageColor)
 {
     string title = activity.Resources.GetString(Resource.String.gameOver);
     string posText = activity.Resources.GetString(Resource.String.playAgain);
     string negText = activity.Resources.GetString(Resource.String.menu);
     return DialogActivity.CreateYesNoDialog(activity, title, message, posText, negText,
         delegate {activity.NewGame();}, delegate {activity.Finish();});
 }