/// <summary> /// Drawing a list of animations and play/stop buttons /// </summary> private void DrawAnimationsListUI() { _showAnimations = EditorGUILayout.Foldout(_showAnimations, "Animations"); if (_showAnimations) { for (int i = 0; i < Target.Animations.Count; i++) { EditorGUILayout.BeginHorizontal(); GUI.contentColor = _isPlaying && i == _indexPlaying ? Color.black : Color.white; if (GUILayout.Button("\u25BA", GUILayout.Width(24))) { if (_indexPlaying == i) { _isPlaying = !_isPlaying; } _indexPlaying = i; _currentTrack.Set(Target.Animations[i]); } GUI.contentColor = Color.white; var currentAnimation = Target.Animations[i]; string animationData = currentAnimation.name + " (" + currentAnimation.frames.Length + " frames)"; EditorGUILayout.LabelField(animationData); EditorGUILayout.EndHorizontal(); } } }
public bool AddTrack(string animationName, int countRepeat = 1) { var anim = TargetAnimationObject.data.GetAnimation(animationName); if (anim != null) { var track = new AnimationTrack(); track.Set(anim); for (int i = 0; i < countRepeat; i++) { _trackList.Add(track); } return(true); } return(false); }