Ejemplo n.º 1
0
        private int m_buttonSelected; //0 is play, 1 is help and options

        public MenuState(Game game)
            : base()
        {

            m_game = game;
            m_backgroundSprite = content.Load<Texture2D>("Images/MenuBackground");
            m_cursorSprite = content.Load<Texture2D>("Images/arrows");
            m_title = content.Load<Texture2D>("Images/NeonCommanderTitle");
            
            m_playTexture = AIE.GameStateManager.Game.Content.Load<Texture2D>("Images/PlayButton");
            m_helpAndOptionTexture = AIE.GameStateManager.Game.Content.Load<Texture2D>("Images/HelpAndOptions");
            m_leaderboardsButtonTexture = content.Load<Texture2D>("Images/Leaderboards");
            m_exitButtonTexture = content.Load<Texture2D>("Images/ExitButton");
            m_indicatorTexture = content.Load<Texture2D>("Images/LeftSelector");

            m_blipSound = content.Load<SoundEffect>("Sounds/Blip");
            
            m_playButton = new Button(480, 190, 100, 50, m_playTexture);
            m_helpButton = new Button(480, 290, 300, 50, m_helpAndOptionTexture);
            m_leaderboardButton = new Button(480, 400, 220, 50, m_leaderboardsButtonTexture);
            m_exitButton = new Button(480, 500, 100, 50, m_exitButtonTexture);

            m_indicatorLeftPosition = new Vector2();
            m_indicatorRightPosition = new Vector2();

            m_buttonSelected = 0;
            
        }
        public Leaderboards()
            : base()
        {
            m_titleTexture = content.Load<Texture2D>("Images/LeaderboardsTitle");
            m_backgroundSprite = content.Load<Texture2D>("Images/MenuBackground");
            m_backButtonTexture = content.Load<Texture2D>("Images/BackText");
            m_selectorTexture = content.Load<Texture2D>("Images/LeftSelector");

            m_highScores = new HighScoresObject();
            m_highScores.LoadHighScores();
            m_indicatorLeftPosition = new Vector2(418, 498);
            m_indicatorRightPosition = new Vector2(518, 498);
            m_backButton = new Button(468, 498, 100, 40, m_backButtonTexture);
        }
Ejemplo n.º 3
0
        public PauseState()
            : base()
        {
            m_backgroundTexture = content.Load<Texture2D>("Images/LevelBackground");
            m_title = content.Load<Texture2D>("Images/Paused");
            m_resumeButtonTexture = content.Load<Texture2D>("Images/ResumeText");
            m_exitButtonTexture = content.Load<Texture2D>("Images/MainMenuText");
            m_indicatorTexture = content.Load<Texture2D>("Images/LeftSelector");

            m_resumeButton = new Button(480, 350, 150, 50, m_resumeButtonTexture);
            m_exitButton = new Button(480, 450, 220, 50, m_exitButtonTexture);

            m_indicatorLeftPosition = new Vector2();
            m_indicatorRightPosition = new Vector2();

            m_blipSound = content.Load<SoundEffect>("Sounds/Blip");

            m_buttonSelected = 0;
        }
Ejemplo n.º 4
0
        public HelpState()
            : base()
        {
            m_backgroundSprite = content.Load<Texture2D>("Images/MenuBackground");
            m_titleTexture = content.Load<Texture2D>("Images/HelpAndOptionsTitle");
            m_buttonTexture = content.Load<Texture2D>("Images/arrows");
            m_playerTexture = content.Load<Texture2D>("Images/playerNoGlow");
            m_playerGlowTexture = content.Load<Texture2D>("Images/playerGlow");
            m_indicator = content.Load<Texture2D>("Images/topLeftSelector");

            m_playerColourButtonTexture = content.Load<Texture2D>("Images/PlayerColourText"); 
            m_instructionsButtonTexture = content.Load<Texture2D>("Images/InstructionsText");
            m_volumeButtonTexture = content.Load<Texture2D>("Images/VolumeText");
            m_controlsButtonTexture = content.Load<Texture2D>("Images/ControlsText");
            m_enemiesButtonTexture = content.Load<Texture2D>("Images/EnemiesText");
            //m_fullscreenButtonTexture = content.Load<Texture2D>("Images/FullscreenText");
            m_powerupsButtonTexture = content.Load<Texture2D>("Images/PowerupsText");
            m_backButtonTexture = content.Load<Texture2D>("Images/BackText");

            m_enemiesInformation = content.Load<Texture2D>("Images/Enemies");
            m_pcControls = content.Load<Texture2D>("Images/PCControls");
            m_vitaControls = content.Load<Texture2D>("Images/VitaControls");
            m_gamePadControls = content.Load<Texture2D>("Images/GamePadControls");
            m_powerupInformation = content.Load<Texture2D>("Images/PowerupsInformation");
            m_instructionsInformation = content.Load<Texture2D>("Images/Instructions");

            m_blipSound = content.Load<SoundEffect>("Sounds/Blip");
            m_options = new OptionsObject();
            m_options.LoadOptions();

            m_buttonSelected = 0;

            m_red = m_options.m_red;
            m_green = m_options.m_green;
            m_blue = m_options.m_blue;
            m_volume = m_options.m_volume;
            //m_fullscreen = m_options.m_fullscreen;
            m_imageJustOverlayed = false;

            m_showInstructions = false;
            m_showGamePadControls = false;
            m_showKeyboardControls = false;
            m_showVitaControls = false;
            m_showEnemies = false;
            m_showPowerups = false;
            
            m_text = Color.White;

            m_redUpButton = new Button(370, 190, 16, 16, m_buttonTexture);
            m_redDownButton = new Button(370, 280, 16, 16, m_buttonTexture);
            m_greenUpButton = new Button(410, 190, 16, 16, m_buttonTexture);
            m_greenDownButton = new Button(410, 280, 16, 16, m_buttonTexture);
            m_blueUpButton = new Button(450, 190, 16, 16, m_buttonTexture);
            m_blueDownButton = new Button(450, 280, 16, 16, m_buttonTexture);
            m_volumeUpButton = new Button(410, 335, 16, 16, m_buttonTexture);
            m_volumeDownButton = new Button(410, 405, 16, 16, m_buttonTexture);
           // m_fullscreenButton = new Button(420, 415, 16, 16, m_buttonTexture);
            m_instructionsButton = new Button(680, 175, 224, 40, m_instructionsButtonTexture);
            m_enemiesButton = new Button(675, 330, 155, 40, m_enemiesButtonTexture);
            m_powerupsButton = new Button(685, 415, 175, 40, m_powerupsButtonTexture);
            m_backButton = new Button(478, 498, 100, 40, m_backButtonTexture);
            m_controlsButton = new Button(680, 250, 155, 40, m_controlsButtonTexture);

            m_indicatorLeft.X = m_redUpButton.m_texturePosition.X - m_redUpButton.m_rectangle.Width / 2;
            m_indicatorLeft.Y = m_redUpButton.m_texturePosition.Y - 8;

            m_indicatorRight.X = m_redUpButton.m_texturePosition.X + m_redUpButton.m_rectangle.Width / 2;
            m_indicatorRight.Y = m_redUpButton.m_texturePosition.Y + 8;
        }