private void MoveZombie()
        {
            if (zombie.PictureBox.Left + ZombieConstants.ZOMBIE_WIDTH >= secondPlatform.PictureBox.Left + PlatformConstants.PLATFORM_WIDTH)
            {
                zombieDirection = Direction.LEFT;
            }
            else if (zombie.PictureBox.Left - ZombieConstants.ZOMBIE_SPEED < secondPlatform.PictureBox.Left)
            {
                zombieDirection = Direction.RIGHT;
            }

            zombie.Move(zombieDirection, ZombieConstants.ZOMBIE_SPEED);
        }
 private void UpdatePlayerPosition()
 {
     if (player.IntersectsWith(secondPlatform))
     {
         player.Move(secondPlatformDirection, 1);
     }
     else
     {
         player.Move(firstPlatformDirection, 1);
     }
 }
 private void MovePlatfroms()
 {
     UpdatePlatformsDirections();
     firstPlatform.Move(firstPlatformDirection, 1);
     secondPlatform.Move(secondPlatformDirection, 1);
 }