Ejemplo n.º 1
0
 static void Main()
 {
     // The 'using' idiom guarantees proper resource cleanup.
     // We request 30 UpdateFrame events per second, and unlimited
     // RenderFrame events (as fast as the computer can handle).
     using (var game = new TestBench2()) {
         game.Run(30.0);
     }
 }
Ejemplo n.º 2
0
 static void Main()
 {
     // The 'using' idiom guarantees proper resource cleanup.
     // We request 30 UpdateFrame events per second, and unlimited
     // RenderFrame events (as fast as the computer can handle).
     using (var game = new TestBench2()) {
         game.Run(30.0);
     }
 }