Inheritance: IDisposable
Ejemplo n.º 1
0
        BipedTest()
        {
            const float k_restitution = 1.4f;

            {
                BodyDef bd = new BodyDef();
                bd.Position.Set(0.0f, 20.0f);
                Body body = _world.CreateBody(bd);

                PolygonDef sd = new PolygonDef();
                sd.Density     = 0.0f;
                sd.Restitution = k_restitution;

                sd.SetAsBox(0.1f, 10.0f, new Vec2(-10.0f, 0.0f), 0.0f);
                body.CreateShape(sd);

                sd.SetAsBox(0.1f, 10.0f, new Vec2(10.0f, 0.0f), 0.0f);
                body.CreateShape(sd);

                sd.SetAsBox(0.1f, 10.0f, new Vec2(0.0f, -10.0f), 0.5f * Box2DX.Common.Settings.Pi);
                body.CreateShape(sd);

                sd.SetAsBox(0.1f, 10.0f, new Vec2(0.0f, 10.0f), -0.5f * Box2DX.Common.Settings.Pi);
                body.CreateShape(sd);
            }

            _biped = new Biped(_world, new Vec2(0.0f, 20.0f));

            for (int i = 0; i < 8; ++i)
            {
                BodyDef bd = new BodyDef();
                bd.Position.Set(5.0f, 20.0f + i);
                bd.IsBullet = true;
                Body body = _world.CreateBody(bd);
                body.SetLinearVelocity(new Vec2(0.0f, -100.0f));
                body.SetAngularVelocity(Box2DX.Common.Math.Random(-50.0f, 50.0f));

                CircleDef sd = new CircleDef();
                sd.Radius      = 0.25f;
                sd.Density     = 15.0f;
                sd.Restitution = k_restitution;
                body.CreateShape(sd);
                body.SetMassFromShapes();
            }
        }
Ejemplo n.º 2
0
		BipedTest()
		{
			const float k_restitution = 1.4f;

			{
				BodyDef bd = new BodyDef();
				bd.Position.Set(0.0f, 20.0f);
				Body body = _world.CreateBody(bd);

				PolygonDef sd = new PolygonDef();
				sd.Density = 0.0f;
				sd.Restitution = k_restitution;

				sd.SetAsBox(0.1f, 10.0f, new Vec2(-10.0f, 0.0f), 0.0f);
				body.CreateShape(sd);

				sd.SetAsBox(0.1f, 10.0f, new Vec2(10.0f, 0.0f), 0.0f);
				body.CreateShape(sd);

				sd.SetAsBox(0.1f, 10.0f, new Vec2(0.0f, -10.0f), 0.5f * Box2DX.Common.Settings.Pi);
				body.CreateShape(sd);

				sd.SetAsBox(0.1f, 10.0f, new Vec2(0.0f, 10.0f), -0.5f * Box2DX.Common.Settings.Pi);
				body.CreateShape(sd);
			}

			_biped = new Biped(_world, new Vec2(0.0f, 20.0f));

			for (int i = 0; i < 8; ++i)
			{
				BodyDef bd = new BodyDef();
				bd.Position.Set(5.0f, 20.0f + i);
				bd.IsBullet = true;
				Body body = _world.CreateBody(bd);
				body.SetLinearVelocity(new Vec2(0.0f, -100.0f));
				body.SetAngularVelocity(Box2DX.Common.Math.Random(-50.0f, 50.0f));

				CircleDef sd = new CircleDef();
				sd.Radius = 0.25f;
				sd.Density = 15.0f;
				sd.Restitution = k_restitution;
				body.CreateShape(sd);
				body.SetMassFromShapes();
			}
		}