Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            //TODO 起网络请求,让用户通过网页加入

            var userList = new ModelUser[8];
            for (var i = 1; i <= userList.Length; i++)
                userList[i - 1] = new ModelUser() { Name = i.ToString() + "号" };

            Table table = Table.GetOneTable();
            for (var i = 1; i <= userList.Length; i++)
            {
                var modelUser = userList[i - 1];
                table.Join(i, modelUser);
            }

            var roleCounts = new Dictionary<Role, int>{
                {Role.Werewolve,3},
                {Role.Seer, 1},
                {Role.Hunter, 1},
                {Role.Witch, 1},
                {Role.Villager, 2}
            };
            table.SetRoleCount(roleCounts);

            foreach (var p in table.TheContext.Players)
            {
                Console.WriteLine("编号{0},角色{1},状态{2}", p.theUser.Name, p.theRoles[0], p.theStatus);
            }

            table.Start();

            Console.ReadLine();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 用户登录加入到游戏中,可以不断的调用,表示不断的有人加入到游戏中
        /// </summary>
        /// <param name="idx">玩家编号</param>
        /// <param name="user"></param>
        /// <returns>如果游戏开始(Start)则无法加入</returns>
        public bool Join(int idx, ModelUser user)
        {
            //TODO 考虑用锁保证和SetRoleCount的并发问题
            if (isGameStarted) return false;

            if (TheContext.DicIdxPlayer.ContainsKey(idx)) return false;

            Player newPlayer = new Player();
            newPlayer.theUser = user;
            newPlayer.Idx = idx;
            newPlayer.theStatus = PlayerStatus.Ready;
            TheContext.Players.Add(newPlayer);
            TheContext.DicIdxPlayer.Add(idx, newPlayer);
            Console.WriteLine("{0}加入了游戏,编号{1}", newPlayer.theUser.Name, newPlayer.Idx);

            return true;
        }