Ejemplo n.º 1
0
        public override void RenderControl(Control c, IGraphics g)
        {
            for (int i = 0; i < styleNames.Count; i++)
            {
                List<Location> locs = styleLocations[i];
                List<Path> paths = stylePaths[i];

                if (styleNames[i] != (string)c.Style)
                    continue;
                if (styleTypes[i] != c.GetType())
                {
                    if ((c.GetType().Assembly == Assembly.GetExecutingAssembly()) || !c.GetType().IsSubclassOf(styleTypes[i]))
                        continue;
                }
                if ((styleStates[i] & c.State) != styleStates[i])
                    continue;

                PatternList plist = styleOperations[i];

                for (int j = 0; j < plist.Count; j++)
                {
                    g.Save();

                    Path path = (paths[j] != null) ? paths[j].Clone() : c.Path.Clone();
                    path.Control = c;

                    if (locs[j] != null)
                    {
                        // This is a little hackish, but I can't think of a better way
                        // Without reworking major chunks of the geometry classes

                        Control tmp = new Control();
                        tmp.Path = path;
                        tmp.Parent = c;
                        path.Control = tmp;

                        Location loc = locs[j].Clone();
                        loc.Control = tmp;

                        g.Translate(loc.RealL, loc.RealT);
                        loc.HandleRel();

                        path = tmp.Path.ClonePixels();
                        tmp.Parent = null;
                    }

                    path.Apply(g);

                    plist[j].Apply(g, path.W, path.H);

                    if (plist[j].Type == PatternType.Fill)
                        g.Fill();
                    else
                        g.Stroke();

                    g.Restore();
                }
            }
        }
Ejemplo n.º 2
0
        public override string[] GetStyles(Control c)
        {
            List<string> styles = new List<string>();

            for (int i = 0; i < styleNames.Count; i++)
            {
                if (styleTypes[i] == c.GetType())
                    styles.Add(styleNames[i]);

                if ((c.GetType().Assembly != Assembly.GetExecutingAssembly()) && c.GetType().IsSubclassOf(styleTypes[i]))
                    styles.Add(styleNames[i]);
            }

            return styles.ToArray();
        }