public double Hurt(int Damage, int hitDirection, bool pvp = false, bool quiet = false)
        {
            if (!this.immune && !Main.godMode)
            {
                int num = Damage;

                PlayerHurtEvent playerEvent = new PlayerHurtEvent();
                playerEvent.setSender(new Sender());
                playerEvent.setDamage(Damage);
                Program.server.getPluginManager().processHook(Hooks.CONSOLE_COMMAND, playerEvent);
                if (playerEvent.getCancelled())
                {
                    return 0.0;
                }

                num = playerEvent.getDamage();

                if (pvp)
                {
                    num *= 2;
                }
                double num2 = Main.CalculateDamage(num, this.statDefense);
                if (num2 >= 1.0)
                {
                    if (Main.netMode == 1 && this.whoAmi == Main.myPlayer && !quiet)
                    {
                        int num3 = 0;
                        if (pvp)
                        {
                            num3 = 1;
                        }
                        NetMessage.SendData(13, -1, -1, "", this.whoAmi, 0f, 0f, 0f);
                        NetMessage.SendData(16, -1, -1, "", this.whoAmi, 0f, 0f, 0f);
                        NetMessage.SendData(26, -1, -1, "", this.whoAmi, (float)hitDirection, (float)Damage, (float)num3);
                    }
                    //CombatText.NewText(new Rectangle((int)this.position.X, (int)this.position.Y, this.width, this.height), new Color(255, 80, 90, 255), string.Concat((int)num2));
                    this.statLife -= (int)num2;
                    this.immune = true;
                    this.immuneTime = 40;
                    if (pvp)
                    {
                        this.immuneTime = 8;
                    }
                    if (!this.noKnockback && hitDirection != 0)
                    {
                        this.velocity.X = 4.5f * (float)hitDirection;
                        this.velocity.Y = -3.5f;
                    }
                    //if (this.boneArmor)
                    //{
                    //    //Main.PlaySound(3, (int)this.position.X, (int)this.position.Y, 2);
                    //}
                    //else
                    //{
                    //    if (this.hair == 5 || this.hair == 6 || this.hair == 9 || this.hair == 11)
                    //    {
                    //        //Main.PlaySound(20, (int)this.position.X, (int)this.position.Y, 1);
                    //    }
                    //    else
                    //    {
                    //        //Main.PlaySound(1, (int)this.position.X, (int)this.position.Y, 1);
                    //    }
                    //}
                    if (this.statLife > 0)
                    {
                        int num4 = 0;
                        while ((double)num4 < num2 / (double)this.statLifeMax * 100.0)
                        {
                            if (this.boneArmor)
                            {
                                Dust.NewDust(this.position, this.width, this.height, 26, (float)(2 * hitDirection), -2f, 0,  new Color(), 1f);
                            }
                            else
                            {
                                Dust.NewDust(this.position, this.width, this.height, 5, (float)(2 * hitDirection), -2f, 0,  new Color(), 1f);
                            }
                            num4++;
                        }
                    }
                    else
                    {
                        this.statLife = 0;
                        if (this.whoAmi == Main.myPlayer)
                        {
                            this.KillMe(num2, hitDirection, pvp);
                        }
                    }
                }
                if (pvp)
                {
                    num2 = Main.CalculateDamage(num, this.statDefense);
                }
                return num2;
            }
            return 0.0;
        }
 public virtual void onPlayerHurt(PlayerHurtEvent Event)
 {
 }
        public double Hurt(int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...")
        {
            if (!this.immune)
            {
                int num = Damage;

                PlayerHurtEvent playerEvent = new PlayerHurtEvent();
                playerEvent.Sender = this;
                playerEvent.Damage = Damage;
                Program.server.getPluginManager().processHook(Hooks.PLAYER_HURT, playerEvent);
                if (playerEvent.Cancelled)
                {
                    return 0.0;
                }

                num = playerEvent.Damage;

                if (pvp)
                {
                    num *= 2;
                }
                double num2 = Main.CalculateDamage(num, this.statDefense);
                if (num2 >= 1.0)
                {
                    if (Main.netMode == 1 && this.whoAmi == Main.myPlayer && !quiet)
                    {
                        int num3 = 0;
                        if (pvp)
                        {
                            num3 = 1;
                        }
                        NetMessage.SendData(13, -1, -1, "", this.whoAmi);
                        NetMessage.SendData(16, -1, -1, "", this.whoAmi);
                        NetMessage.SendData(26, -1, -1, "", this.whoAmi, (float)hitDirection, (float)Damage, (float)num3);
                    }
                    this.statLife -= (int)num2;
                    this.immune = true;
                    this.immuneTime = 40;
                    if (pvp)
                    {
                        this.immuneTime = 8;
                    }
                    if (!this.noKnockback && hitDirection != 0)
                    {
                        this.Velocity.X = 4.5f * (float)hitDirection;
                        this.Velocity.Y = -3.5f;
                    }

                    if (this.statLife > 0)
                    {
                        int num4 = 0;
                        while ((double)num4 < num2 / (double)this.statLifeMax * 100.0)
                        {
                            if (this.boneArmor)
                            {
                                Dust.NewDust(this.Position, this.width, this.height, 26, (float)(2 * hitDirection), -2f, 0, default(Color), 1f);
                            }
                            else
                            {
                                Dust.NewDust(this.Position, this.width, this.height, 5, (float)(2 * hitDirection), -2f, 0, default(Color), 1f);
                            }
                            num4++;
                        }
                    }
                    else
                    {
                        this.statLife = 0;
                        if (this.whoAmi == Main.myPlayer)
                        {
                            this.KillMe(num2, hitDirection, pvp, deathText);
                        }
                    }
                }
                if (pvp)
                {
                    num2 = Main.CalculateDamage(num, this.statDefense);
                }
                return num2;
            }
            return 0.0;
        }
        public override void onPlayerHurt(PlayerHurtEvent Event)
        {
            //base.onPlayerHurt(Event);

            Player player = Event.Player;

            int xp = defenseXP.getPlayerValue(player.Name);
            xp++;

            defenseXP.setPlayerValue(player.Name, xp);
            defenseXP.Save();

            player.sendMessage("+1 Defense XP");

            Event.Cancelled = true;
        }
        public double Hurt(int Damage, int hitDirection, bool pvp = false, bool quiet = false, String deathText = " was slain...")
        {
            if (!this.immune)
            {
                int num = Damage;

                PlayerHurtEvent playerEvent = new PlayerHurtEvent();
                playerEvent.Sender = this;
                playerEvent.Damage = Damage;
                Program.server.PluginManager.processHook(Hooks.PLAYER_HURT, playerEvent);
                if (playerEvent.Cancelled)
                {
                    return 0.0;
                }

                num = playerEvent.Damage;

                if (pvp)
                {
                    num *= 2;
                }
                double num2 = Main.CalculateDamage(num, this.statDefense);
                if (num2 >= 1.0)
                {
                    this.statLife -= (int)num2;
                    this.immune = true;
                    this.immuneTime = 40;
                    if (pvp)
                    {
                        this.immuneTime = 8;
                    }
                    if (!this.noKnockback && hitDirection != 0)
                    {
                        this.Velocity.X = 4.5f * (float)hitDirection;
                        this.Velocity.Y = -3.5f;
                    }

                    if (this.statLife > 0)
                    {
                        int num4 = 0;
                        while ((double)num4 < num2 / (double)this.statLifeMax * 100.0)
                        {
                            num4++;
                        }
                    }
                    else
                    {
                        this.statLife = 0;
                        if (this.whoAmi == Main.myPlayer)
                        {
                            this.KillMe(num2, hitDirection, pvp, deathText);
                        }
                    }
                }
                if (pvp)
                {
                    num2 = Main.CalculateDamage(num, this.statDefense);
                }
                return num2;
            }
            return 0.0;
        }
Ejemplo n.º 6
0
 public override void onPlayerHurt(PlayerHurtEvent Event)
 {
     Event.setCancelled(false);
 }