Ejemplo n.º 1
0
        public static void CreateSession()
        {
            NetworkSessionType sessionType = (Main.netMode != 0) ? NetworkSessionType.PlayerMatch : NetworkSessionType.Local;

            try
            {
                List <SignedInGamer> list = new List <SignedInGamer>(1);
                list.Add(UI.main.signedInGamer);
                NetworkSessionProperties networkSessionProperties = new NetworkSessionProperties();
                ulong xuid = UI.main.signedInGamer.GetXuid();
                if (UI.main.isInviteOnly)
                {
                    networkSessionProperties[2] = -559038737;
                }
                else
                {
                    networkSessionProperties[0] = (int)xuid;
                    networkSessionProperties[1] = (int)(xuid >> 32);
                }
                int maxGamers         = 8;
                int privateGamerSlots = 0;
                if (!Main.IsTutorial() && UI.main.isInviteOnly)
                {
                    privateGamerSlots = 7;
                }
                session = NetworkSession.Create(sessionType, list, maxGamers, privateGamerSlots, networkSessionProperties);
                session.AllowJoinInProgress = true;
                session.AllowHostMigration  = false;
                hookEvents = true;
                session.StartGame();
            }
            catch (Exception)
            {
                UI.Error(Lang.menu[5], Lang.inter[20]);
                UI.main.menuType = MenuType.MAIN;
                Main.netMode     = 0;
                disconnect       = true;
            }
        }