public void AddGlobalProjectile(string name, GlobalProjectile globalProjectile) { globalProjectile.mod = this; globalProjectile.Name = name; this.globalProjectiles[name] = globalProjectile; ProjectileLoader.globalProjectiles.Add(globalProjectile); }
private void AutoloadGlobalProjectile(Type type) { GlobalProjectile globalProjectile = (GlobalProjectile)Activator.CreateInstance(type); globalProjectile.mod = this; string name = type.Name; if (globalProjectile.Autoload(ref name)) { AddGlobalProjectile(name, globalProjectile); } }
/// <summary> /// Create a new instance of this GlobalProjectile for a Projectile instance. /// Called at the end of Projectile.SetDefaults. /// If CloneNewInstances is true, just calls Clone() /// Otherwise calls the default constructor and copies fields /// </summary> public virtual GlobalProjectile NewInstance(Projectile projectile) { if (CloneNewInstances) { return(Clone()); } GlobalProjectile copy = (GlobalProjectile)Activator.CreateInstance(GetType()); copy.Mod = Mod; copy.index = index; copy.instanceIndex = instanceIndex; return(copy); }
internal static void VerifyGlobalProjectile(GlobalProjectile projectile) { var type = projectile.GetType(); bool hasInstanceFields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic) .Any(f => f.DeclaringType != typeof(GlobalProjectile)); if (hasInstanceFields) { if (!projectile.InstancePerEntity) { throw new Exception(type + " has instance fields but does not set InstancePerEntity to true. Either use static fields, or per instance globals"); } } }
public void AddGlobalProjectile(string name, GlobalProjectile globalProjectile) { globalProjectile.mod = this; globalProjectile.Name = name; this.globalProjectiles[name] = globalProjectile; ProjectileLoader.globalProjectiles.Add(globalProjectile); }