Ejemplo n.º 1
0
        static TileMaterials()
        {
            TileMaterial tileMaterial = TileMaterials._materialsByName["Default"];

            for (int index = 0; index < TileMaterials.MaterialsByTileId.Length; ++index)
            {
                TileMaterials.MaterialsByTileId[index] = tileMaterial;
            }
            foreach (KeyValuePair <string, string> keyValuePair in TileMaterials.DeserializeEmbeddedResource <Dictionary <string, string> >("Terraria.GameContent.Metadata.MaterialData.Tiles.json"))
            {
                string key   = keyValuePair.Key;
                string index = keyValuePair.Value;
                TileMaterials.SetForTileId((ushort)TileID.Search.GetId(key), TileMaterials._materialsByName[index]);
            }
        }
Ejemplo n.º 2
0
        static TileMaterials()
        {
            MaterialsByTileId = new TileMaterial[623];
            _materialsByName  = DeserializeEmbeddedResource <Dictionary <string, TileMaterial> >("Terraria.GameContent.Metadata.MaterialData.Materials.json");
            TileMaterial tileMaterial = _materialsByName["Default"];

            for (int i = 0; i < MaterialsByTileId.Length; i++)
            {
                MaterialsByTileId[i] = tileMaterial;
            }
            foreach (KeyValuePair <string, string> item in DeserializeEmbeddedResource <Dictionary <string, string> >("Terraria.GameContent.Metadata.MaterialData.Tiles.json"))
            {
                string key   = item.Key;
                string value = item.Value;
                SetForTileId((ushort)TileID.Search.GetId(key), _materialsByName[value]);
            }
        }
Ejemplo n.º 3
0
 public static void SetForTileId(ushort tileId, TileMaterial material)
 {
     MaterialsByTileId[tileId] = material;
 }