Ejemplo n.º 1
0
        /// <summary>
        /// Draws the loading screen.
        /// </summary>
        public override void Draw(GameTime gameTime)
        {
            // If all the previous screens have transitioned off, then this will be the only active screen.
            // This is our cue to begin loading the next screen.

            if ((ScreenState == ScreenState.Active) && ScreenManager.GetScreens().Length == 1)
            {
                otherScreensAreGone = true;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Activates the loading screen and loads up the next screen with the provided callback.
        /// </summary>
        public static void Load(ScreenManager screenManager, EventHandler<EventArgs> loadNextScreen)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen();
            loadingScreen.loadNextScreen = loadNextScreen;

            screenManager.AddScreen(loadingScreen);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Activates the loading screen and loads up the next screen with the provided callback.
        /// </summary>
        public static void Load(ScreenManager screenManager, EventHandler <EventArgs> loadNextScreen)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
            {
                screen.ExitScreen();
            }

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen();

            loadingScreen.loadNextScreen = loadNextScreen;

            screenManager.AddScreen(loadingScreen);
        }