/// <summary>四元数2項演算</summary> internal static Tensor QuaternionBinaryArithmetric(Tensor x1, Tensor x2, Operators.QuaternionBinaryArithmetric.QuaternionBinaryArithmetric arithmetric) { Function function = new Functions.QuaternionArithmetric.QuaternionBinaryArithmetric(arithmetric); Shape y_shape = function.OutputShapes(x1.Shape, x2.Shape)[0]; Tensor y = new Tensor(y_shape); function.Execute(new Tensor[] { x1, x2 }, new Tensor[] { y }); return(y); }
/// <summary>四元数2項演算</summary> internal static VariableNode QuaternionBinaryArithmetric(VariableNode x1, VariableNode x2, Operators.QuaternionBinaryArithmetric.QuaternionBinaryArithmetric arithmetric) { Function function = new Functions.QuaternionArithmetric.QuaternionBinaryArithmetric(arithmetric); return(Apply(function, x1, x2)[0]); }