Print() public static method

public static Print ( string str, bool print = false, MessageType type = MessageType.ChatMessage ) : void
str string
print bool
type MessageType
return void
Ejemplo n.º 1
0
        public void DrawEffect(Unit target, string effectName, bool someOne)
        {
            ParticleEffect effect;

            if (!_effectDictinary.TryGetValue(target, out effect))
            {
                effect = new ParticleEffect(effectName, new Vector3());
                effect.SetControlPoint(3, new Vector3(75, 140, 0));
                _effectDictinary.Add(target, effect);
            }
            else
            {
                if (!effect.IsValid || effect.IsDestroyed)
                {
                    Printer.Print("suka bleat");
                }
                //effect.Dispose();
            }
            effect.SetControlPoint(4, new Vector3(someOne ? 0 : 255, someOne ? 255 : 0, 0));
        }
Ejemplo n.º 2
0
 private static void Load()
 {
     if (ObjectManager.LocalHero.ClassId != Members.MyClassId)
     {
         return;
     }
     if (Members.MyHero == null || !Members.MyHero.IsValid)
     {
         Members.MyHero = ObjectManager.LocalHero;
         Members.MyTeam = ObjectManager.LocalHero.Team;
     }
     _updater = new Sleeper();
     Orbwalking.Load();
     Members.Items = new List <string>();
     Members.Menu.AddToMainMenu();
     Game.OnUpdate  += Action.Game_OnUpdate;
     Drawing.OnDraw += Action.OnDrawing;
     Game.OnUpdate  += UpdateItems;
     if (Members.Menu.Item("Range.Enable").GetValue <bool>())
     {
         Printer.Print("fist drawing!");
         DrawRange();
     }
 }