public void OnSceneGUI()
        {
            if (HullPainterWindow.IsOpen())
            {
                HullPainterWindow window = HullPainterWindow.instance;

                window.OnSceneGUI();

                if (Event.current.commandName == "UndoRedoPerformed")
                {
                    window.Repaint();
                }
            }
        }
Ejemplo n.º 2
0
        // NB: If Gizmos are disabled then OnSceneGUI is not called
        // From 2019.1 onward the HullPainterWindow uses OnBeforeSceneGUI so this might be redundant
        // (but still needed for 2018 etc.)
        public void OnSceneGUI()
        {
            if (HullPainterWindow.IsOpen())
            {
                HullPainterWindow window = HullPainterWindow.instance;

#if !UNITY_2019_1_OR_NEWER
                window.OnSceneGUI();
#endif

                if (Event.current.commandName == "UndoRedoPerformed")
                {
                    window.Repaint();
                }
            }
        }