Main 'world' object, needs to know about all scripts, personalities, controllers, functions, etc..
Inheritance: IKeyed
Ejemplo n.º 1
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		internal Personality(VM vm, string name, string id)
		{
			VM = vm;
			// These variables MUST always be set:
			variables["name"] = name_var = new Variable(name);
			variables["id"] = id_var = new Variable(id) { Readonly = true };
			variables["enabled_user"] = enabledUser_var = new Variable(true);
			variables["birthday"] = new Variable(new VType.Date(DateTime.MinValue));

			// readonly age, returns DateTime.Now - BirthDay
			variables["age"] = new VariableFunc(() =>
			{
				try
				{
					var span = DateTime.Now - ((VType.Date)variables["birthday"].Value).Value;
					return (float)(new DateTime(1, 1, 1) + span).Year - 1f;
				}
				catch (ArgumentOutOfRangeException)
				{
					return -1f;
				}
			}, null);

			// ToDo 5: Add mood variables.
		}
Ejemplo n.º 2
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		public static void AddTo(VM vm)
		{
			vm.AddFunction(restart);

			vm.AddFunction(random);

			vm.AddFunction(wait);
		}
Ejemplo n.º 3
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		public static void AddTo(VM vm)
		{
			// if statements
			vm.AddFunction(@if);
			vm.AddFunction(elseif);
			vm.AddFunction(@else);

			vm.AddFunction(isSet);

			vm.AddFunction(@goto);


			// date time
			vm.AddFunction(date);
			vm.AddFunction(time);

			vm.AddFunction("x", (Context sender, Variable[] args) => { return new Variable(); });

		}
Ejemplo n.º 4
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		public frmSettings(AllSettings settings, VM vm)
		{
			this.settings = settings;
			this.vm = vm;
			InitializeComponent();
		}
Ejemplo n.º 5
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		internal Controller(VM vm, string id)
		{
			VM = vm;
			Id = VM.KeyClean(id);
		}
Ejemplo n.º 6
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		private bool load(frmLoading.StatusDelegate status)
		{
			status(0, Strings.Status_Load_Settings);
			settings = Settings.AllSettings.Load();
			if (settings == null)
			{
				settings = new Settings.AllSettings();
				Thread.Sleep(4000);
			}

			status(10, Strings.Status_Creating_VM);
			vm = new VM();
			status(15, Strings.Status_Add_Functions);
			CoreFunctions.AddTo(vm);
			Functions.AddTo(vm);
			status(20, Strings.Status_Load_Scripts);
			vm.LoadFromDirectory("scripts"); // Load all scripts from scripts folder.
			status(40, Strings.Status_Load_Personalities);
			vm.LoadFromDirectory(settings.Personalities.Path);

			Personality player;
			if (!vm.TryGetPersonality("player", out player))
				player = vm.CreatePersonality("Player");

			// Create a personality for testing.
			Personality persona;
			if (!vm.TryGetPersonality("Lisa", out persona))
				persona = vm.CreatePersonality("Lisa");

			status(70, Strings.Status_Validate);
			vm.Validate();

			// ToDo : Move message to strings
			status(80, "Running setups..");
			vm.RunPersonalitySetup();

			var controller = vm.CreateController("Main");
			controller.Interval = 500;
			controller.AutoFill = true;
			controller.AddPersonality(persona);

			status(90, Strings.Status_Load_UI);
			bool split = settings.Windows.Split;

			// show the main windows and get the glitter and chat controls.
			Glitter glitter;
			Chat chat;
			if (split)
			{
				var other = new frmSplitOther();
				var media = new frmSplitMedia();
				settings.Windows.SplitOther.Attach(other);
				settings.Windows.SplitMedia.Attach(media);
				addMainForm(other);
				addMainForm(media);

				chat = other.Chat;
				glitter = other.Glitter;
			}
			else
			{
				var combined = new frmCombined();
				settings.Windows.Combined.Attach(combined);
				addMainForm(combined);

				chat = combined.Chat;
				glitter = combined.Glitter;
			}

			// assign the output of the controller to go to the chat control.
			controller.OnOutput = chat.Message;
			// just dump all chat input to the controller.
			chat.OnInput = (string text) => { controller.Input(player, text); };

			status(100, Strings.Status_Display_UI);
			return true;
		}
Ejemplo n.º 7
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		public Script(VM vm, bool isList, string key, Line[] lines, string[] tags, GroupInfo group, Logger log)
			: base(key, lines, tags, group, log)
		{
			this.vm = vm;
			List = isList;
		}
Ejemplo n.º 8
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		public Variable(VM.Function value)
		{ _value = value; }