private void OnStateChange(object sender, Game.ChangeStateEventArgs e) { TextInputEXT.TextInput -= OnTextInput; TextInputEXT.StopTextInput(); ((Game)sender).OnStateChange -= OnStateChange; }
private void RemoveSearchInput(object sender, Game.ChangeStateEventArgs e) { TextInputEXT.TextInput -= OnSearchInput; TextInputEXT.StopTextInput(); Game.OnStateChange -= RemoveSearchInput; }