Ejemplo n.º 1
0
        // execute action for every frame
        // if action is finished, return true;
        public override bool step(FrmEmulator emulator, long time)
        {
            TActor targetActor = (TActor)emulator.currentScene.findLayer(actor);

            if (targetActor != null)
            {
                targetActor.stopAnimation(eventu, state);
            }

            return(base.step(emulator, time));
        }