Ejemplo n.º 1
0
        /// <summary>
        /// Generates all feasible sets of modes for the trip chain
        /// </summary>
        /// <param name="chain">The chain to operate on</param>
        public static void GenerateModeSets(this ITripChain chain)
        {
            //initiates the mode set
            ModeSet.InitModeSets(chain);
            ModeData[] data = new ModeData[chain.Trips.Count];
            // Generate the random terms
            var trips = chain.Trips;

            for (int i = 0; i < data.Length; i++)
            {
                data[i] = ModeData.Get(trips[i]);
                if (data[i] != null)
                {
                    data[i].GenerateError();
                }
            }
            ModeSet set = ModeSet.Make(chain);

            // launch the recursive version to explore all sets
            GenerateModeSets(chain, data, set);

            //clear temp var 'mode' that was used in generate mode set algo
            foreach (var trip in chain.Trips)
            {
                trip.Mode = null;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Generates all feasible sets of modes for the trip chain
        /// </summary>
        /// <param name="chain">The chain to operate on</param>
        /// <param name="data">The ModeData for each trip</param>
        /// <param name="set">The mode set we are building</param>
        private static void GenerateModeSets(ITripChain chain, ModeData[] data, ModeSet set)
        {
            var            modes              = TashaRuntime.AllModes;
            var            numberOfModes      = modes.Count - TashaRuntime.SharedModes.Count;
            var            topLevel           = data.Length - 1;
            int            level              = 0;
            double         utility            = 0;
            int            mode               = 0;
            List <ModeSet> possibleTripChains = ModeSet.GetModeSets(chain) as List <ModeSet>;
            Stack <int>    previousMode       = new Stack <int>(10);
            Stack <double> previousU          = new Stack <double>(10);
            var            trips              = chain.Trips;
            ITrip          currentTrip        = trips[0];

            while (level != -1)
            {
                for ( ; mode < numberOfModes; mode++)
                {
                    // For each feasible mode
                    var currentData = data[level];
                    if (currentData.Feasible[mode])
                    {
                        // find the total utility
                        double newU = utility + currentData.V[mode] + currentData.Error[mode];
                        // store the mode into our set and chain
                        set.ChosenMode[level] = currentTrip.Mode = modes[mode];
                        // if we are at the end, store the set
                        if (level >= topLevel)
                        {
                            bool feasible = true;
                            // make sure this chain is allowed
                            for (int j = 0; j < numberOfModes; j++)
                            {
                                // if this doesn't work don't save it
                                if (!modes[j].Feasible(chain))
                                {
                                    feasible = false;
                                    break;
                                }
                            }
                            if (feasible)
                            {
                                possibleTripChains?.Add(ModeSet.Make(set, newU));
                            }
                        }
                        else
                        {
                            // otherwise go to the next trip
                            level++;
                            previousU.Push(utility);
                            utility     = newU;
                            currentTrip = trips[level];
                            previousMode.Push(mode);
                            mode = -1;
                        }
                    }
                }
                if (previousMode.Count > 0)
                {
                    mode        = previousMode.Pop() + 1;
                    utility     = previousU.Pop();
                    currentTrip = trips[level - 1];
                }
                level--;
            }
        }