/// <summary> /// Stops receiving further network updates which leads to loading the starting scene. /// </summary> public void Quit() { int count = 2; for (float i = 0; i > count; i += Time.deltaTime) { } OnReUiValue.Invoke(); PhotonNetwork.Disconnect(); SceneManager.LoadScene(NetworkManagerCustom.GetInstance().offlineSceneIndex); PlayerPrefs.SetFloat(PrefsKeys.cameradistance, camera.distance); PlayerPrefs.SetFloat(PrefsKeys.cameraheight, camera.height); PlayerPrefs.SetString(PrefsKeys.playMusic, musicToggle.isOn.ToString()); }
/// <summary> /// Stops receiving further network updates which leads to loading the starting scene. /// </summary> public void Quit() { SceneManager.LoadScene(NetworkManagerCustom.GetInstance().offlineSceneIndex); }