Ejemplo n.º 1
0
 /// <summary>
 /// Processes the power-up - Optimizes it according to its nature.
 /// </summary>
 /// <param name="powerUp">The power-up to process</param>
 /// <param name="gameTime">The current game time</param>
 /// <returns>The processed power-up.</returns>
 private PowerUp ProcessPowerUp( PowerUp powerUp, GameTime gameTime )
 {
     PowerUp processedPowerUp = powerUp;
     if ( powerUp is SpeedBoost )
     {
         // One instance of processing is to set the speed boost's factor according to the setting file.
         processedPowerUp = new SpeedBoost( gameTime, BoostFactor );
     }
     return processedPowerUp;
 }
Ejemplo n.º 2
0
 public bool AppendPowerUp( PowerUp powerUp, GameTime gameTime )
 {
     if ( powerUp is AppearingPowerUp )
         return false;
     else if ( powerUp is InstantPowerUp )
     {
         if ( PendingPowerUp == null )
         {
             PendingPowerUp = ( InstantPowerUp )powerUp;
             PendingPowerUp.Take( this, gameTime );
             return true;
         }
         else return false;
     }
     else if ( powerUp is TimedPowerUp )
     {
         if ( this.powerUp == null )
         {
             this.powerUp = ( TimedPowerUp )powerUp;
             this.powerUp.Take( this, gameTime );
             return true;
         }
         else return false;
     }
     else
     {
         throw new Exception( "Liek if this gets thrown, i'm a sheep" );
     }
 }