Ejemplo n.º 1
0
        public void InitCamera(NodeAddedEvent evt, SpectatorTransitionCameraNode transitionCameraNode, TankNode tank, [Context, JoinByTank] WeaponNode weapon, [JoinByUser] FollowedUserNode followedUser)
        {
            float flyTimeSec = 0.55f;
            float flyHeight  = 1f;

            if (transitionCameraNode.transitionCamera.Spawn)
            {
                SpawnCameraConfigUnityComponent spawnCameraConfigUnity = transitionCameraNode.spawnCameraConfigUnity;
                flyTimeSec = spawnCameraConfigUnity.FlyTimeSec;
                flyHeight  = spawnCameraConfigUnity.FlyHeight;
            }
            else
            {
                TransitionCameraConfigUnityComponent transitionCameraConfigUnity = transitionCameraNode.transitionCameraConfigUnity;
                flyTimeSec = transitionCameraConfigUnity.FlyTimeSec;
                flyHeight  = transitionCameraConfigUnity.FlyHeight;
            }
            CameraType type = transitionCameraNode.transitionCamera.CameraSaveData.Type;

            if (type == CameraType.Follow)
            {
                this.InitFollowCamera(transitionCameraNode, weapon, tank, flyTimeSec, flyHeight);
            }
            else if (type == CameraType.MouseOrbit)
            {
                TransformData data = MouseOrbitCameraUtils.GetTargetMouseOrbitCameraTransformData(weapon.cameraTarget.TargetObject.transform, transitionCameraNode.transitionCamera.CameraSaveData.MouseOrbitDistance, transitionCameraNode.transitionCamera.CameraSaveData.MouseOrbitTargetRotation);
                InitCamera(transitionCameraNode, data.Position, data.Rotation.eulerAngles, flyTimeSec, flyHeight);
            }
        }
Ejemplo n.º 2
0
        public void InitCamera(NodeAddedEvent evt, TransitionCameraNode transitionCameraNode, TankNode tank, [JoinByTank, Context] SpawnTankNode spawnTank, [Context, JoinByTank] WeaponNode weapon)
        {
            SpawnCameraConfigUnityComponent spawnCameraConfigUnity = transitionCameraNode.spawnCameraConfigUnity;

            this.InitFollowCamera(transitionCameraNode, weapon, tank, spawnCameraConfigUnity.FlyTimeSec, spawnCameraConfigUnity.FlyHeight);
        }