public void InitEffect(SupplyEffectSettingsComponent settings) { this.animationPlayer = new SupplyAnimationPlayer(this.animator, AnimationParameters.DAMAGE_ACTIVE); this.mainMaterial = TankMaterialsUtil.GetMainMaterial(this.renderer); this.ddDetailsMaterial = TankMaterialsUtil.GetMaterialForDoubleDamageDetails(this.renderer); this.soundEffect.Init(base.transform); this.usualEmissionColor = this.mainMaterial.GetColor("_EmissionColor"); this.smoothHeater = !settings.LightIsEnabled ? new SmoothHeater(this.burningTimeInMs, this.ddDetailsMaterial, this) : new SmoothHeaterLighting(this.burningTimeInMs, this.ddDetailsMaterial, this, this.light); this.prepared = true; }
private void Awake() { this.effectInstances = SupplyEffectUtil.InstantiateEffect(this.effectPrefab, this.effectPoints); this.animationPlayer = new SupplyAnimationPlayer(base.GetComponent <Animator>(), AnimationParameters.ARMOR_ACTIVE); this.soundEffect.Init(base.transform); if (this.changeEmission) { this.mainMaterial = TankMaterialsUtil.GetMainMaterial(this.renderer); this.usualEmissionColor = this.mainMaterial.GetColor("_EmissionColor"); } }
public void InitEffect(SupplyEffectSettingsComponent settings) { this.animationPlayer = new SupplyAnimationPlayer(this.animator, AnimationParameters.SPEED_ACTIVE); this.effectInstances = SupplyEffectUtil.InstantiateEffect(this.effectPrefab, this.effectPoints); this.soundEffect.Init(base.transform); Material materialForNitroDetails = TankMaterialsUtil.GetMaterialForNitroDetails(this.renderer); this.smoothHeater = !settings.LightIsEnabled ? new SmoothHeater(this.burningTimeInMs, materialForNitroDetails, this) : new SmoothHeaterLighting(this.burningTimeInMs, materialForNitroDetails, this, this.lightContainer); this.effectInstancesCount = this.effectInstances.Length; this.prepared = true; }
public void Reset() { this.temperature = 0f; if (this.renderer != null) { TankMaterialsUtil.SetTemperature(this.renderer, this.temperature); } int count = this.listeners.Count; for (int i = 0; i < count; i++) { this.listeners[i].TemperatureChanged(this.temperature); } }