Ejemplo n.º 1
0
        /// <summary>
        /// The neighbours of a block
        /// </summary>
        /// <param name="currentBlock"></param>
        /// <returns></returns>
        public BlockNeighbours GetNeighbours(Block currentBlock)
        {
            BlockNeighbours neighbours = new BlockNeighbours();

            if (currentBlock == null)
            {
                return(neighbours);
            }
            if (currentBlock.Y != 0)
            {
                neighbours.Up = Blocks[currentBlock.X, currentBlock.Y - 1];
            }

            if (currentBlock.X != Width - 1)
            {
                neighbours.Right = Blocks[currentBlock.X + 1, currentBlock.Y];
            }

            if (currentBlock.Y != Height - 1)
            {
                neighbours.Down = Blocks[currentBlock.X, currentBlock.Y + 1];
            }

            if (currentBlock.X != 0)
            {
                neighbours.Left = Blocks[currentBlock.X - 1, currentBlock.Y];
            }
            return(neighbours);
        }
Ejemplo n.º 2
0
        private void FreshDistance()
        {
            Distances = new int[map.Width, map.Height];

            for (int i = 0; i < map.Width; i++)
            {
                for (int j = 0; j < map.Height; j++)
                {
                    Distances[i, j] = int.MaxValue;
                }
            }
            Distances[X, Y] = 0;

            BlockNeighbours neighbourhood   = map.GetNeighbours(myBlock);
            var             allneighbours   = neighbourhood.Neighbours;
            int             currentDistance = 0;

            Block[] validNeighbours = (from b in allneighbours where b.Passable && Distances[b.X, b.Y] > (currentDistance + 1) select b).ToArray();
            while (validNeighbours.Length > 0)
            {
                List <Block> newNeighbours = new List <Block>();
                foreach (Block neighbour in validNeighbours)
                {
                    Distances[neighbour.X, neighbour.Y] = currentDistance + 1;
                    //newNeighbours.AddRange();
                    foreach (Block newNeighbour in map.GetNeighbours(neighbour).Neighbours)
                    {
                        if (!newNeighbours.Contains(newNeighbour))
                        {
                            newNeighbours.Add(newNeighbour);
                        }
                    }
                }
                validNeighbours = newNeighbours.Where(b => Distances[b.X, b.Y] > currentDistance + 1 && b.Passable).ToArray();


                currentDistance++;
            }
        }