Ejemplo n.º 1
0
        //public Opponent[] players;

        private void nextPlayerButton_Click(object sender, EventArgs e)
        {
            //setupGame = new SetupGameForm();

            //playerAmount = setupGame.getPlayerAmount();
            //roundAmount = setupGame.getRoundAmount();

            //game = new Gameplay(playerAmount, roundAmount);

            //players = new Opponent[setupGame.playerAmount];

            //for (int i = 0; i < players.Length; i++) {
            //    players[i] = new HumanOpponent("Player " + i, TankModel.GetTank(1), Gameplay.GetTankColour(1));
            //}

            //for (int i = 0; i < players.Length; i++) {
            //    game.SetPlayer(i + 1, players[i]);
            //}

            game = new Gameplay(2, 1);

            Opponent player1 = new HumanOpponent("Player 1", TankModel.GetTank(1), Gameplay.GetTankColour(1));
            Opponent player2 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2));

            game.SetPlayer(1, player1);
            game.SetPlayer(2, player2);

            game.NewGame();
        }
Ejemplo n.º 2
0
        private void newGameButton_Click(object sender, EventArgs e)
        {
            Game           game    = new Game(2, 1);
            TankController player1 = new HumanOpponent("Player 1", new MyTank(), Game.PlayerColour(1));
            TankController player2 = new HumanOpponent("Player 2", new MyTank(), Game.PlayerColour(2));

            game.SetPlayer(1, player1);
            game.SetPlayer(2, player2);
            game.BeginGame();
        }
Ejemplo n.º 3
0
        /// <summary>
        ///
        /// When this button is pressed, the next player can select their
        /// name, tank and controller. When all players have selected their loadouts
        /// the game will begin.
        ///
        /// Author John Santias and Hoang Nguyen October 2017
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void nextPlayerButton_Click(object sender, EventArgs e)
        {
            playerNames.Add(playerNameInput.Text);
            if (humanRadioButton.Checked)
            {
                humans[player - 1] = "human";
            }
            else if (aiRadioButton.Checked)
            {
                AIs[player - 1] = "Ai";
            }

            // If not all players have not assign player name, tank types and controller
            if (player != playerAmount)
            {
                player++;
                PlayerLabel.Text     = "Player #" + player + "'s name:";
                playerNameInput.Text = "Player " + player;
                BackColor            = Gameplay.GetTankColour(player);

                // If all players have put in their details, game starts
            }
            else if (player == playerAmount)
            {
                Gameplay game = new Gameplay(playerAmount, roundAmount);

                //create human players
                for (int i = 0; i < playerAmount; i++)
                {
                    if (humans[i] == "human")
                    {
                        Opponent a = new HumanOpponent(playerNames[i], TankModel.GetTank(1), Gameplay.GetTankColour(i + 1));
                        game.SetPlayer(i + 1, a);
                    }
                    else if (AIs[i] == "Ai")
                    {
                        Opponent a = new AIOpponent(playerNames[i], TankModel.GetTank(1), Gameplay.GetTankColour(i + 1));
                        game.SetPlayer(i + 1, a);
                    }
                }
                game.NewGame();
                Close();
            }
        }