Ejemplo n.º 1
0
        public void MsgHandle(List <Packet> list)
        {
            for (int i = 0; i < list.Count; i++)
            {
                int    packId      = list[i].Id;
                Packet framePacket = list[i];
                switch (packId)
                {
                case 1006:
                    StartMoveReq startMoveReq = (StartMoveReq)framePacket;
                    Process(startMoveReq);
                    break;

                case 1008:
                    ChangeDirReq changeDirReq = (ChangeDirReq)framePacket;
                    Process(changeDirReq);
                    break;

                case 1010:
                    EndMoveReq endMoveReq = (EndMoveReq)framePacket;
                    Process(endMoveReq);
                    break;

                    //case 1016:
                    //    TransformReq transformReq = (TransformReq)framePacket;
                    //    Process(transformReq);
                    //    break;
                }
            }
        }
Ejemplo n.º 2
0
        public static void SendChangeDir(int tAngle)
        {
            ChangeDirReq mChangeDirReq = new ChangeDirReq();

            mChangeDirReq.UserId = "" + GameEntry.NetData.mUserData.UserId;
            mChangeDirReq.RoomId = GameEntry.NetData.mFightData.RoomId;
            mChangeDirReq.Angle  = tAngle;
            Send(mChangeDirReq);
        }
Ejemplo n.º 3
0
        private void Process(ChangeDirReq changeDirReq)
        {
            // ChangeDirReq handle
            string userId = changeDirReq.UserId;
            Tank   tank   = GameEntry.LockManager.GetActor(userId);

            if (tank != null)
            {
                tank.GetComponentInChildren <Thruster>().X = changeDirReq.DirX;
                tank.GetComponentInChildren <Thruster>().Y = changeDirReq.DirY;
            }
        }