public SmoothBurstyRateLimiter(SleepingStopwatch stopwatch, double maxBurstSec)
     : base(stopwatch)
 {
     maxBurstSeconds = maxBurstSec;
 }
Ejemplo n.º 2
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 internal static IRateLimiter Create(double permitsPerSecond, SleepingStopwatch stopwatch)
 {
     return new SmoothBurstyRateLimiter(stopwatch, 1.0)
         .FluidSetRate(permitsPerSecond);
 }
Ejemplo n.º 3
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 internal static IRateLimiter Create(double permitsPerSecond, TimeSpan warmupPeriod, SleepingStopwatch stopwatch)
 {
     return new SmoothWarmingUpRateLimiter(stopwatch, warmupPeriod)
         .FluidSetRate(permitsPerSecond);
 }
 public SmoothBurstyRateLimiter(SleepingStopwatch stopwatch, double maxBurstSec) : base(stopwatch)
 {
     maxBurstSeconds = maxBurstSec;
 }
        private long nextFreeTicketMicros = 0L; // Could be either in the past or future

        #endregion Fields

        #region Constructors

        protected SmoothRateLimiter(SleepingStopwatch stopwatch)
            : base(stopwatch)
        {
        }
        private long nextFreeTicketMicros = 0L; // Could be either in the past or future

        protected SmoothRateLimiter(SleepingStopwatch stopwatch) : base(stopwatch)
        {
        }
Ejemplo n.º 7
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 internal BaseRateLimiter(SleepingStopwatch stopwatch)
 {
     this.stopwatch = Preconditions.CheckNotNull(stopwatch);
 }
 public SmoothWarmingUpRateLimiter(SleepingStopwatch stopwatch, TimeSpan warmupPeriod)
     : base(stopwatch)
 {
     warmupPeriodMicroseconds = TimeUnit.Ticks.ToMicroseconds(warmupPeriod.Ticks);
 }
Ejemplo n.º 9
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 internal BaseRateLimiter(SleepingStopwatch stopwatch)
 {
     this.stopwatch = Preconditions.CheckNotNull(stopwatch);
 }
 public SmoothWarmingUpRateLimiter(SleepingStopwatch stopwatch, TimeSpan warmupPeriod) : base(stopwatch)
 {
     warmupPeriodMicroseconds = TimeUnit.Ticks.ToMicroseconds(warmupPeriod.Ticks);
 }
Ejemplo n.º 11
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 internal static IRateLimiter Create(double permitsPerSecond, TimeSpan warmupPeriod, SleepingStopwatch stopwatch)
 {
     return(new SmoothWarmingUpRateLimiter(stopwatch, warmupPeriod)
            .FluidSetRate(permitsPerSecond));
 }
Ejemplo n.º 12
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 internal static IRateLimiter Create(double permitsPerSecond, SleepingStopwatch stopwatch)
 {
     return(new SmoothBurstyRateLimiter(stopwatch, 1.0)
            .FluidSetRate(permitsPerSecond));
 }
Ejemplo n.º 13
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        /// <summary>
        ///     Creates a <see cref="IRateLimiter" /> with the specified stable throughput, given as
        ///     "permits per second" (commonly referred to as <em>QPS</em>, queries per second), and a
        ///     <em>warmup period</em>, during which the <see cref="IRateLimiter" /> smoothly ramps up its rate,
        ///     until it reaches its maximum rate at the end of the period (as long as there are enough requests to
        ///     saturate it). Similarly, if the <see cref="IRateLimiter" /> is left <em>unsed</em> for a duration of
        ///     <paramref name="warmupPeriod" />, it will gradually return to its "cold" state,
        ///     i.e. it will go through the same warming up process as when it was first created.
        /// </summary>
        /// <remarks>
        ///     <para>
        ///         The returned <see cref="IRateLimiter" /> is intended for cases where the resource that actually
        ///         fulfills the requests (e.g., a remote server) needs "warmup" time, rather than
        ///         being immediately accessed at the stable (maximum) rate.
        ///     </para>
        ///     <para>
        ///         The returned <see cref="IRateLimiter" /> starts in a "cold" state (i.e. the warmup period
        ///         will follow), and if it is left unused for long enough, it will return to that state.
        ///     </para>
        /// </remarks>
        /// <param name="permitsPerSecond">
        ///     the rate of the returned <see cref="IRateLimiter" />, measured in
        ///     how many permits become available per second
        /// </param>
        /// <param name="warmupPeriod">
        ///     the duration of the period where the <see cref="IRateLimiter" /> ramps
        ///     up its rate, before reaching its stable (maximum) rate
        /// </param>
        /// <exception cref="ArgumentException">
        ///     if <paramref name="permitsPerSecond" /> is negative or zero or
        ///     <paramref name="warmupPeriod" /> is negative
        /// </exception>
        public static IRateLimiter Create(double permitsPerSecond, TimeSpan warmupPeriod)
        {
            Preconditions.CheckArgument(warmupPeriod >= TimeSpan.Zero, "warmupPeriod", "must not be negative %s", warmupPeriod);

            return(Create(permitsPerSecond, warmupPeriod, SleepingStopwatch.CreateDefault()));
        }
Ejemplo n.º 14
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 /// <summary>
 ///     Creates a <see cref="IRateLimiter" /> with the specified stable throughput, given as
 ///     "permits per second" (commonly referred to as <em>QPS</em>, queries per second).
 /// </summary>
 /// <remarks>
 ///     <para>
 ///         The returned <see cref="IRateLimiter" /> ensures that on average no more than
 ///         <paramref name="permitsPerSecond" /> are issued during any given second, with sustained
 ///         requests being smoothly spread over each second. When the incoming request rate exceeds
 ///         <paramref name="permitsPerSecond" /> the rate limiter will release one permit every
 ///         <c>(1.0 / <paramref name="permitsPerSecond" />)</c> seconds. When the rate limiter is unsed,
 ///         bursts of up to <paramref name="permitsPerSecond" /> permits will be allowed, with subsequent
 ///         requests being smoothly limited at the stable rate of <paramref name="permitsPerSecond" />.
 ///     </para>
 /// </remarks>
 /// <param name="permitsPerSecond">
 ///     the rate of the returned <see cref="IRateLimiter" />, measured in
 ///     how many permits become available per second
 /// </param>
 /// <exception cref="ArgumentException">if <paramref name="permitsPerSecond" /> is negative or zero</exception>
 public static IRateLimiter Create(double permitsPerSecond)
 {
     return(Create(permitsPerSecond, SleepingStopwatch.CreateDefault()));
 }