public ActiveEffect(Effect effect, Point p, bool isMute) : base(effect, isMute) { this.mon = null; this.point = p; frameId = -1; }
internal CoverEffect(Effect effect, Point location, Size size) { this.effect = effect; point = location; this.size = size; frameId = -1; speedDownFactor = effect.SpeedDown; }
public BaseEffect(Effect effect, bool isMute) { this.effect = effect; this.isMute = isMute; frameId = -1; IsFinished = RunState.Run; speedDownFactor = effect.SpeedDown; }
public UIEffect(Effect effect, Point startP, Point endP, int frameCount, bool isMute) :base(effect, isMute) { start = startP; end = endP; posCount = frameCount; frameId = -1; repeat = true; posNow = 0; }
static private Effect GetEffectFromFile(string path, string name) { StreamReader sr = new StreamReader(DataLoader.Read(path, name)); Effect effect = new Effect(name); var datas = sr.ReadLine().Split('\t'); effect.SoundName = datas[0]; if (datas.Length > 1) effect.SpeedDown = int.Parse(datas[1]); int frameCount = int.Parse(sr.ReadLine()); effect.Frames = new EffectFrame[frameCount]; for (int i = 0; i < frameCount; i++) { int frameUnitCount = int.Parse(sr.ReadLine()); EffectFrame frame = new EffectFrame(); frame.Units = new EffectFrameUnit[frameUnitCount]; for (int j = 0; j < frameUnitCount; j++) { string read = sr.ReadLine(); string[] arrays = read.Split('\t'); EffectFrameUnit fu = new EffectFrameUnit(); fu.frameid = int.Parse(arrays[0]); fu.x = int.Parse(arrays[1]); fu.y = int.Parse(arrays[2]); fu.width = int.Parse(arrays[3]); fu.height = int.Parse(arrays[4]); if (arrays.Length >= 6) { fu.effect = int.Parse(arrays[5]); } frame.Units[j] = fu; } effect.Frames[i] = frame; } sr.Close(); return effect; }
public ActiveEffect(Effect effect, LiveMonster mon, bool isMute) :base(effect, isMute) { this.mon = mon; frameId = -1; }