Ejemplo n.º 1
0
 internal static void suspend_load_fail(Scene_Base old_scene)
 {
     Game_System.play_se(System_Sounds.Buzzer);
     Game_Actors = null;
     Game_System = new Game_System();
     Player      = null;
     Game_Map    = null;
     Scene       = old_scene;
     if (Scene.scene_type != "Scene_Title")
     {
         scene_change("Scene_Title");
     }
 }
Ejemplo n.º 2
0
 internal static void play_se(System_Sounds sound)
 {
     Game_System.play_se(sound);
 }