Ejemplo n.º 1
0
 protected override void updateMouse()
 {
     if (m_bounds.contains(MouseHandler.getCurPos()))
     {
         m_currentState = State.Hover;
         m_text.p_color = m_hoverColor;
         if (MouseHandler.lmbPressed())
         {
             m_currentState = State.Pressed;
             playDownSound();
             m_text.p_color = m_pressedColor;
         }
         if (MouseHandler.lmbUp())
         {
             playUpSound();
             if (m_clickEvent != null)
             {
                 m_clickEvent(this);
             }
             m_text.p_color = m_hoverColor;
         }
     }
     else if (!m_bounds.contains(MouseHandler.getCurPos()) && m_bounds.contains(MouseHandler.getPrePos()))
     {
         m_currentState = State.Normal;
         m_text.p_color = m_normalColor;
     }
 }
Ejemplo n.º 2
0
        private void updateMouse()
        {
            if (MouseHandler.lmbPressed())
            {
                switch (m_state)
                {
                case GuiState.AttackTarget:
                    foreach (Champion l_champion in m_gameState.getChampions())
                    {
                        if (l_champion.getHitBox().contains(MouseHandler.worldMouse()) && l_champion.getTile().p_tileState == Tile.TileState.Toggle)
                        {
                            ((GameState)Game.getInstance().getCurrentState()).getSelectedChampion().attack(l_champion);
                            restoreStates();
                            break;
                        }
                    }
                    break;

                case GuiState.Move:
                    foreach (Tile l_tile in m_gameState.getTileMap().toLinkedList(Tile.TileState.Toggle))
                    {
                        if (l_tile != null && l_tile.getHitBox().contains(MouseHandler.worldMouse()))
                        {
                            m_gameState.getSelectedChampion().moveTo(l_tile);
                            restoreStates();
                            break;
                        }
                    }
                    break;

                case GuiState.SelectFacing:
                    foreach (Tile l_tile in m_gameState.getTileMap().toLinkedList(Tile.TileState.Toggle))
                    {
                        if (l_tile != null && l_tile.getHitBox().contains(MouseHandler.worldMouse()))
                        {
                            m_gameState.getSelectedChampion().faceTile(l_tile);
                            m_gameState.deselectChampion();
                            restoreStates();
                            break;
                        }
                    }
                    break;
                }
            }
            if (MouseHandler.rmbPressed())
            {
                if (m_state == GuiState.AttackTarget || m_state == GuiState.Move || m_state == GuiState.ActionMenu)
                {
                    restoreStates();
                }
            }
        }