Ejemplo n.º 1
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        public static float AgilityToMagic(Champion a_champion)
        {
            float l_float = a_champion.getRace().getBaseStats()["Agility"] * a_champion.getRace().getRatio("MagicAttackAgility");

            l_float += a_champion.getClass().getBaseStats()["Agility"] * a_champion.getClass().getRatio("MagicAttackAgility");
            return(l_float);
        }
Ejemplo n.º 2
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        public static float StrengthToMagic(Champion a_champion)
        {
            float l_float = a_champion.getRace().getBaseStats()["Strength"] * a_champion.getRace().getRatio("MagicAttackStrength");

            l_float += a_champion.getClass().getBaseStats()["Strength"] * a_champion.getClass().getRatio("MagicAttackStrength");
            return(l_float);
        }
Ejemplo n.º 3
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        public static float IntellectToResist(Champion a_champion)
        {
            float l_float = a_champion.getRace().getBaseStats()["Intellect"] * a_champion.getRace().getRatio("MagicResistIntellect");

            l_float += a_champion.getClass().getBaseStats()["Intellect"] * a_champion.getClass().getRatio("MagicResistIntellect");
            return(l_float);
        }
Ejemplo n.º 4
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        public static float IntellectToDefense(Champion a_champion)
        {
            float l_float = a_champion.getRace().getBaseStats()["Intellect"] * a_champion.getRace().getRatio("DefenseIntellect");

            l_float += a_champion.getClass().getBaseStats()["Intellect"] * a_champion.getClass().getRatio("DefenseIntellect");
            return(l_float);
        }
Ejemplo n.º 5
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        public static float AgilityToDefense(Champion a_champion)
        {
            float l_float = a_champion.getRace().getBaseStats()["Agility"] * a_champion.getRace().getRatio("DefenseAgility");

            l_float += a_champion.getClass().getBaseStats()["Agility"] * a_champion.getClass().getRatio("DefenseAgility");
            return(l_float);
        }
Ejemplo n.º 6
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        public static float StrengthToDefense(Champion a_champion)
        {
            float l_float = a_champion.getRace().getBaseStats()["Strength"] * a_champion.getRace().getRatio("DefenseStrength");

            l_float += a_champion.getClass().getBaseStats()["Strength"] * a_champion.getClass().getRatio("DefenseStrength");
            return(l_float);
        }