static public int get_skillId(IntPtr l)
 {
     try {
         TableConfig.SkillEvent self = (TableConfig.SkillEvent)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.skillId);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         TableConfig.SkillEvent o;
         o = new TableConfig.SkillEvent();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_args(IntPtr l)
 {
     try {
         TableConfig.SkillEvent self = (TableConfig.SkillEvent)checkSelf(l);
         System.Collections.Generic.List <System.Int32> v;
         checkType(l, 2, out v);
         self.args = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_desc8(IntPtr l)
 {
     try {
         TableConfig.SkillEvent self = (TableConfig.SkillEvent)checkSelf(l);
         System.String          v;
         checkType(l, 2, out v);
         self.desc8 = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int WriteToBinary(IntPtr l)
 {
     try {
         TableConfig.SkillEvent    self = (TableConfig.SkillEvent)checkSelf(l);
         GameFramework.BinaryTable a1;
         checkType(l, 2, out a1);
         self.WriteToBinary(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_triggerSkillId(IntPtr l)
 {
     try {
         TableConfig.SkillEvent self = (TableConfig.SkillEvent)checkSelf(l);
         System.Int32           v;
         checkType(l, 2, out v);
         self.triggerSkillId = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ReadFromBinary(IntPtr l)
 {
     try {
         TableConfig.SkillEvent    self = (TableConfig.SkillEvent)checkSelf(l);
         GameFramework.BinaryTable a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.ReadFromBinary(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }