Ejemplo n.º 1
0
        public override bool Equals(object obj)
        {
            WeatherSystem other = obj as WeatherSystem;

            if (other == null)
            {
                return(false);
            }
            return(Id == other.Id);
        }
Ejemplo n.º 2
0
        public void RecalculateMoonAndSunInformation()
        {
            if (GameManager.Instance.Game == null || Coordinate == null)
            {
                return;
            }
            DateTime date = GameManager.Instance.Game.GameCurrentTime;

            double jd = date.DtToJulianDay();

            JulianDay = jd;
            //bool is_rise = true;
            GameConstants.RiseSetType riseSetType = GameConstants.RiseSetType.Lunar;
            GameConstants.TideEvent   tideEvent   = GameConstants.TideEvent.MoonSet; //init
            double jdout;

            try
            {
                AstronomyHelper.findNextRiseOrSet(date, Coordinate, ref riseSetType, ref tideEvent, out jdout);
                TimeNextTideEvent = jdout.JdToDateTime();
                NextTideEvent     = tideEvent;
                IsMoonUp          = (NextTideEvent == GameConstants.TideEvent.MoonSet);
            }
            catch (Exception)
            {
                //TODO: Fix
                //GameManager.Instance.Log.LogError(
                //    string.Format("RecalculateMoonPhase failed for Time {0}, Coordinate {1}", date, Coordinate)
                //    + ". " + ex.Message);
            }
            //And now for the sun
            CurrentSunheightDeg      = WeatherSystem.CalculateSunHeightDeg(date, Coordinate);
            CurrentSunDeclinationDeg = WeatherSystem.CalculateSunDeclination(date, Coordinate);
            DateTimeFromTo SunRiseSet = WeatherSystem.CalculateSunRiseSunSet(date, Coordinate);

            if (SunRiseSet.FromTime != null)
            {
                SunriseTime  = (DateTime)SunRiseSet.FromTime;
                IsSunSetting = true;
            }
            else
            {
                IsSunSetting = false;
            }
            if (SunRiseSet.ToTime != null)
            {
                SunsetTime  = (DateTime)SunRiseSet.ToTime;
                IsSunRising = true;
            }
            else
            {
                IsSunSetting = false;
            }
        }
Ejemplo n.º 3
0
        public static WeatherSystem CreateRandomWeatherSystem(
            GameConstants.WeatherSystemTypes weatherType,
            GameConstants.WeatherSystemSeasonTypes season,
            double latitude)
        {
            WeatherSystem system = new WeatherSystem();

            system.WindDirectionFromDeg = GameManager.Instance.GetRandomNumber(360);
            if (GameManager.Instance.ThrowDice(34))
            {
                system.WindDirectionFromDeg = GameManager.Instance.GetRandomNumber(30) + 240; //wind tends to be from the west
            }
            double MinTemp = 0;
            double MaxTemp = 0;

            GetMinMaxTempFromLatitude(season, latitude, out MinTemp, out MaxTemp);
            int TempRange = (int)GetRange(MinTemp, MaxTemp);

            system.TemperatureC = GameManager.Instance.GetRandomNumber(TempRange) + MinTemp;

            switch (weatherType)
            {
            case GameConstants.WeatherSystemTypes.Random:
                system.CloudCover8ths = GameManager.Instance.GetRandomNumber(8);
                if (season == GameConstants.WeatherSystemSeasonTypes.Summer &&
                    GameManager.Instance.ThrowDice(50))
                {
                    system.CloudCover8ths = GameManager.Instance.GetRandomNumber(3);
                }
                system.WindSpeedMSec = GameManager.Instance.GetRandomNumber(30);
                if (system.WindSpeedMSec > 10 && GameManager.Instance.ThrowDice(25))
                {
                    system.WindSpeedMSec = GameManager.Instance.GetRandomNumber(5);
                }
                system.Precipitation = (GameConstants.PrecipitationLevel)
                                       GameManager.Instance.GetRandomNumber((int)GameConstants.PrecipitationLevel.Heavy);
                if (GameManager.Instance.ThrowDice(25))
                {
                    system.Precipitation = GameConstants.PrecipitationLevel.None;
                }
                if (system.Precipitation > GameConstants.PrecipitationLevel.None)
                {
                    if (system.TemperatureC > 0)
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Rain;
                    }
                    else
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Snow;
                    }
                }

                break;

            case GameConstants.WeatherSystemTypes.Fine:
                system.CloudCover8ths = GameManager.Instance.GetRandomNumber(2);
                system.Precipitation  = GameConstants.PrecipitationLevel.None;
                system.TemperatureC   = system.TemperatureC.Clamp(-5, 25);
                system.WindSpeedMSec  = GameManager.Instance.GetRandomNumber(5);

                break;

            case GameConstants.WeatherSystemTypes.Fair:
                system.CloudCover8ths = GameManager.Instance.GetRandomNumber(2);
                system.Precipitation  = GameConstants.PrecipitationLevel.None;
                if (GameManager.Instance.ThrowDice(20))
                {
                    system.Precipitation = GameConstants.PrecipitationLevel.Light;
                }
                system.TemperatureC  = system.TemperatureC.Clamp(-5, 25);
                system.WindSpeedMSec = GameManager.Instance.GetRandomNumber(12);


                break;

            case GameConstants.WeatherSystemTypes.Rough:
                system.WindSpeedMSec = GameManager.Instance.GetRandomNumber(15) + 10;
                system.Precipitation = (GameConstants.PrecipitationLevel)
                                       GameManager.Instance.GetRandomNumber((int)GameConstants.PrecipitationLevel.Heavy);
                if (system.Precipitation > GameConstants.PrecipitationLevel.None)
                {
                    if (system.TemperatureC > 0)
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Rain;
                    }
                    else
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Snow;
                    }
                }

                break;

            case GameConstants.WeatherSystemTypes.Severe:
                system.WindSpeedMSec = GameManager.Instance.GetRandomNumber(20) + 20;
                system.Precipitation = (GameConstants.PrecipitationLevel)
                                       GameManager.Instance.GetRandomNumber((int)GameConstants.PrecipitationLevel.Heavy);
                if (system.Precipitation > GameConstants.PrecipitationLevel.None)
                {
                    if (system.TemperatureC > 0)
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Rain;
                    }
                    else
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Snow;
                    }
                }

                break;
            }
            if (system.Precipitation >= GameConstants.PrecipitationLevel.Light && system.CloudCover8ths < 7)
            {
                system.CloudCover8ths = 7;
            }
            if (system.Precipitation > GameConstants.PrecipitationLevel.Intermediate && system.CloudCover8ths < 8)
            {
                system.CloudCover8ths = 8;
            }

            return(system);
        }
Ejemplo n.º 4
0
        public static WeatherSystem CreateInterpolatedWeatherSystem(Coordinate coord)
        {
            WeatherSystem system = new WeatherSystem();

            system.Coordinate = new Coordinate(coord);//coord;
            BlackboardFinder <WeatherSystem> finder = new BlackboardFinder <WeatherSystem>();
            WeatherSystem mainSystem = (WeatherSystem)finder.GetClosestObject(coord);

            if (mainSystem == null)
            {
                return(null);
            }
            WeatherSystem            otherSystem = null;
            List <IBlackboardObject> wsystems    = finder.GetAllSortedByCoordinateAndType(coord, 10000000).ToList <IBlackboardObject>();

            //{
            //    WeatherSystem wsystem = wsys as WeatherSystem;
            //    if (wsystem !=null && wsys.Id != mainSystem.Id)
            //    {
            //        otherSystem = wsystem;
            //    }
            //}
            if (wsystems.Count > 1)
            {
                otherSystem = (WeatherSystem)wsystems[1];
            }
            system            = (WeatherSystem)mainSystem.MemberwiseClone();
            system.Coordinate = new Coordinate(coord);//coord;
            system.GameTime   = GameManager.Instance.Game.GameCurrentTime;
            double BearingDegToMain = MapHelper.CalculateBearingDegrees(coord, mainSystem.Coordinate);

            if (otherSystem != null)
            {
                double BearingDegToOther = MapHelper.CalculateBearingDegrees(coord, otherSystem.Coordinate);
                double DistanceToMain    = MapHelper.CalculateDistanceM(mainSystem.Coordinate, coord);
                double DistanceToOther   = MapHelper.CalculateDistanceM(otherSystem.Coordinate, coord);
                double WeightMainPercent = (DistanceToMain / (DistanceToMain + DistanceToOther)) * 100;
                //if (Math.Abs(BearingDegToMain - BearingDegToOther) > 100)
                //{
                system.CloudCover8ths = InterpolateInt(mainSystem.CloudCover8ths,
                                                       otherSystem.CloudCover8ths);
                system.PrecipitationType = (GameConstants.PrecipitationType)InterpolateInt(
                    (int)mainSystem.PrecipitationType, (int)otherSystem.PrecipitationType);
                system.TemperatureC = Math.Round(InterpolateWeighedDouble(mainSystem.TemperatureC,
                                                                          otherSystem.TemperatureC, WeightMainPercent));
                system.WindDirectionFromDeg = Math.Round(InterpolateWeighedDouble(mainSystem.WindDirectionFromDeg,
                                                                                  otherSystem.WindDirectionFromDeg, WeightMainPercent));
                system.WindSpeedMSec = Math.Round(InterpolateWeighedDouble(mainSystem.WindSpeedMSec,
                                                                           otherSystem.WindSpeedMSec, WeightMainPercent));
//                }
            }
            //Add some random variation
            system.CloudCover8ths += GameManager.Instance.GetRandomNumber(2) - 1;
            if (system.CloudCover8ths > 8)
            {
                system.CloudCover8ths = 8;
            }
            else if (system.CloudCover8ths < 0)
            {
                system.CloudCover8ths = 0;
            }
            system.TemperatureC  += GameManager.Instance.GetRandomNumber(2) - 1;
            system.WindSpeedMSec += GameManager.Instance.GetRandomNumber(2) - 1;
            if (system.WindSpeedMSec < 0)
            {
                system.WindSpeedMSec = 0;
            }
            if (system.Precipitation > GameConstants.PrecipitationLevel.None &&
                system.Precipitation < GameConstants.PrecipitationLevel.Heavy)
            {
                system.Precipitation = (GameConstants.PrecipitationLevel)((int)system.Precipitation)
                                       + (GameManager.Instance.GetRandomNumber(2) - 1);
            }
            if (system.Precipitation > GameConstants.PrecipitationLevel.None && system.CloudCover8ths < 7)
            {
                system.CloudCover8ths = 7;
            }
            if (system.Precipitation > GameConstants.PrecipitationLevel.Light && system.CloudCover8ths < 8)
            {
                system.CloudCover8ths = 8;
            }
            if (system.Precipitation != GameConstants.PrecipitationLevel.None)
            {
                if (system.TemperatureC <= 0)
                {
                    system.PrecipitationType = GameConstants.PrecipitationType.Snow;
                    if (system.TemperatureC > -5 && system.WindSpeedMSec < 15 &&
                        GameManager.Instance.ThrowDice(5))
                    {
                        system.PrecipitationType = GameConstants.PrecipitationType.Hail;
                    }
                }
                else
                {
                    system.PrecipitationType = GameConstants.PrecipitationType.Rain;
                }
            }
            system.RecalculateMoonAndSunInformation();
            system.RecalculateSunshine();
            return(system);
        }