public void SetValueAt(double xPixel, double yPixel, double stretchedWidth, double stretchedHeight, bool value)
        {
            PointInt positionCube = renderManager.GetCubePosition(xPixel, yPixel, stretchedWidth, stretchedHeight);

            if (!(positionCube.X >= 0 && positionCube.X < width && positionCube.Y >= 0 && positionCube.Y < height))
            {
                return;
            }
            SetValueAt(positionCube.X, positionCube.Y, value);
        }
Ejemplo n.º 2
0
        private void button_Click(object sender, RoutedEventArgs e)
        {
            int    w = 200, h = 120;
            double wPix = 1000, hPix = 1000;

            image.StretchDirection  = StretchDirection.Both;
            image1.StretchDirection = StretchDirection.Both;
            MouseButtonEventHandler mouseDownOnImage = (s, ev) =>
            {
                if (un != null)
                {
                    //double modificator =
                    Point          pos     = ev.GetPosition(s as Image);
                    PointInt       posCube = rm.GetCubePosition(pos.X, pos.Y, image.ActualWidth, image.ActualHeight);
                    UniverseObject uo      = un.GetMatrixElement(posCube.X, posCube.Y);
                    if (uo is Cell)
                    {
                        WindowImage.ShowModal(
                            ritm.DrawCellInfo(uo as Cell, 400, 20, Brushes.Black),
                            LanguageHandler.GetInstance().CellInfoWindowTitle
                            );
                    }
                }
            };

            image.MouseDown += mouseDownOnImage;
            thr              = new Thread(() =>
            {
                Thread.CurrentThread.Priority = ThreadPriority.Highest;

                un = new Universe(w, h);
                un.GenerateCells(5);
                rm   = new RenderManagerMainField(w, h, wPix, hPix);
                ritm = new RenderManagerInfoText();
                while (thr == Thread.CurrentThread)
                {
                    un.DoUniverseTick();
                    ImageSource img = rm.RenderField(un.GetAllDescriptors());
                    img.Freeze();
                    ImageSource info = ritm.DrawUniverseInfo(un, 300, 20, Brushes.Black);
                    info.Freeze();
                    try
                    {
                        image.Dispatcher.Invoke(() =>
                        {
                            image.Source = img;
                        });
                        image1.Dispatcher.Invoke(() =>
                        {
                            image1.Source = info;
                        });
                    }
                    catch
                    {
                        thr = null;
                    }
                    Thread.Sleep(30);
                }
                image.MouseDown -= mouseDownOnImage;
            });
            AppDomain.CurrentDomain.ProcessExit += delegate
            {
                thr = null;
            };
            thr.Start();
        }