Ejemplo n.º 1
0
 void BackButtonPress(UIElement button)
 {
     if (m_CurrentItem.Parent == null)
     {
         return;                               //shouldn't ever be...
     }
     m_CurrentItem = m_CurrentItem.Parent;
     HITVM.Get().PlaySoundEvent(UISounds.PieMenuSelect);
     RenderMenu();
 }
Ejemplo n.º 2
0
        private void PieButtonClick(UIElement button)
        {
            int index = m_PieButtons.IndexOf((UIButton)button);

            if (index == -1)
            {
                return;              //bail! this isn't meant to happen!
            }
            var action = m_CurrentItem.Children.ElementAt(index).Value;

            HITVM.Get().PlaySoundEvent(UISounds.PieMenuSelect);

            if (action.Category)
            {
                m_CurrentItem = action;
                RenderMenu();
            }
            else
            {
                m_Obj.PushUserInteraction(action.ID, m_Caller, m_Parent.vm.Context);
                HITVM.Get().PlaySoundEvent(UISounds.QueueAdd);
                m_Parent.ClosePie();
            }
        }
Ejemplo n.º 3
0
        public UIPieMenu(List<VMPieMenuInteraction> pie, VMEntity obj, VMEntity caller, UILotControl parent)
        {
            m_PieButtons = new List<UIButton>();
            this.m_Obj = obj;
            this.m_Caller = caller;
            this.m_Parent = parent;
            this.ButtonStyle = new TextStyle
            {
                Font = GameFacade.MainFont,
                Size = 12,
                Color = new Color(0xA5, 0xC3, 0xD6),
                SelectedColor = new Color(0x00, 0xFF, 0xFF),
                CursorColor = new Color(255, 255, 255)
            };

            m_Bg = new UIImage(TextureGenerator.GetPieBG(GameFacade.GraphicsDevice));
            m_Bg.SetSize(0, 0); //is scaled up later
            this.AddAt(0, m_Bg);

            m_PieTree = new UIPieMenuItem()
            {
                Category = true
            };

            for (int i = 0; i < pie.Count; i++)
            {
                string[] depth = pie[i].Name.Split('/');

                var category = m_PieTree; //set category to root
                for (int j = 0; j < depth.Length-1; j++) //iterate through categories
                {
                    if (category.Children.ContainsKey(depth[j]))
                    {
                        category = category.Children[depth[j]];
                    }
                    else
                    {
                        var newCat = new UIPieMenuItem()
                        {
                            Category = true,
                            Name = depth[j],
                            Parent = category
                        };
                        category.Children.Add(depth[j], newCat);
                        category = newCat;
                    }
                }
                //we are in the category, put the interaction in here;

                var item = new UIPieMenuItem()
                {
                    Category = false,
                    Name = depth[depth.Length-1],
                    ID = pie[i].ID
                };
                if (!category.Children.ContainsKey(item.Name)) category.Children.Add(item.Name, item);
            }

            m_CurrentItem = m_PieTree;
            m_PieButtons = new List<UIButton>();
            RenderMenu();

            VMAvatar Avatar = (VMAvatar)caller;
            m_Head = new SimAvatar(Avatar.Avatar); //talk about confusing...
            m_Head.StripAllButHead();

            initSimHead();
        }
Ejemplo n.º 4
0
        private void PieButtonClick(UIElement button)
        {
            int index = m_PieButtons.IndexOf((UIButton)button);
            if (index == -1) return; //bail! this isn't meant to happen!
            var action = m_CurrentItem.Children.ElementAt(index).Value;
            HITVM.Get().PlaySoundEvent(UISounds.PieMenuSelect);

            if (action.Category) {
                m_CurrentItem = action;
                RenderMenu();
            } else {
                m_Obj.PushUserInteraction(action.ID, m_Caller, m_Parent.vm.Context);
                HITVM.Get().PlaySoundEvent(UISounds.QueueAdd);
                m_Parent.ClosePie();

            }
        }
Ejemplo n.º 5
0
 void BackButtonPress(UIElement button)
 {
     if (m_CurrentItem.Parent == null) return; //shouldn't ever be...
     m_CurrentItem = m_CurrentItem.Parent;
     HITVM.Get().PlaySoundEvent(UISounds.PieMenuSelect);
     RenderMenu();
 }
Ejemplo n.º 6
0
        public UIPieMenu(List <VMPieMenuInteraction> pie, VMEntity obj, VMEntity caller, UILotControl parent)
        {
            m_PieButtons     = new List <UIButton>();
            this.m_Obj       = obj;
            this.m_Caller    = caller;
            this.m_Parent    = parent;
            this.ButtonStyle = new TextStyle
            {
                Font          = GameFacade.MainFont,
                Size          = 12,
                Color         = new Color(0xA5, 0xC3, 0xD6),
                SelectedColor = new Color(0x00, 0xFF, 0xFF),
                CursorColor   = new Color(255, 255, 255)
            };

            m_Bg = new UIImage(TextureGenerator.GetPieBG(GameFacade.GraphicsDevice));
            m_Bg.SetSize(0, 0); //is scaled up later
            this.AddAt(0, m_Bg);

            m_PieTree = new UIPieMenuItem()
            {
                Category = true
            };

            for (int i = 0; i < pie.Count; i++)
            {
                string[] depth = pie[i].Name.Split('/');

                var category = m_PieTree;                  //set category to root
                for (int j = 0; j < depth.Length - 1; j++) //iterate through categories
                {
                    if (category.Children.ContainsKey(depth[j]))
                    {
                        category = category.Children[depth[j]];
                    }
                    else
                    {
                        var newCat = new UIPieMenuItem()
                        {
                            Category = true,
                            Name     = depth[j],
                            Parent   = category
                        };
                        category.Children.Add(depth[j], newCat);
                        category = newCat;
                    }
                }
                //we are in the category, put the interaction in here;

                var item = new UIPieMenuItem()
                {
                    Category = false,
                    Name     = depth[depth.Length - 1],
                    ID       = pie[i].ID
                };
                if (!category.Children.ContainsKey(item.Name))
                {
                    category.Children.Add(item.Name, item);
                }
            }

            m_CurrentItem = m_PieTree;
            m_PieButtons  = new List <UIButton>();
            RenderMenu();

            VMAvatar Avatar = (VMAvatar)caller;

            m_Head = new SimAvatar(Avatar.Avatar); //talk about confusing...
            m_Head.StripAllButHead();

            initSimHead();
        }