Ejemplo n.º 1
0
        void Start()
        {

            for (int i = 0; i < NumberOfNPC; i++)
            {
                if (SpawnType == 0)
                {
                    // TextMesh Pro Implementation     
                    //go.transform.localScale = new Vector3(2, 2, 2);
                    GameObject go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    //go.transform.position = new Vector3(0, 1.01f, 0);
                    //go.renderer.castShadows = false;
                    //go.renderer.receiveShadows = false;
                    //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

                    TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
                    TextContainer textContainer = go.GetComponent<TextContainer>();
                    //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/ARIAL SDF 16", typeof(TextMeshProFont)) as TextMeshProFont;
                    //textMeshPro.anchor = AnchorPositions.Bottom;          
                    //textContainer.anchorPosition = TextContainerAnchors.Bottom;
                    textContainer.isAutoFitting = false;

                    textMeshPro.alignment = TextAlignmentOptions.Bottom;
                    textMeshPro.fontSize = 96;

                    textMeshPro.color = new Color32(255, 255, 0, 255);
                    textMeshPro.text = "!";
                    //textMeshPro.extraPadding = true;

                    // Spawn Floating Text
                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }
                else
                {
                    // TextMesh Implementation
                    GameObject go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    //go.transform.position = new Vector3(0, 1.01f, 0);

                    TextMesh textMesh = go.AddComponent<TextMesh>();
                    textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
                    textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material;

                    textMesh.anchor = TextAnchor.LowerCenter;
                    textMesh.fontSize = 96;

                    textMesh.color = new Color32(255, 255, 0, 255);
                    textMesh.text = "!";

                    // Spawn Floating Text
                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 1;
                }
            }
        }
Ejemplo n.º 2
0
        void Start()
        {
            for (int i = 0; i < NumberOfNPC; i++)
            {
                if (SpawnType == 0)
                {
                    // TextMesh Pro Implementation
                    //go.transform.localScale = new Vector3(2, 2, 2);
                    GameObject go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    //go.transform.position = new Vector3(0, 1.01f, 0);
                    //go.renderer.castShadows = false;
                    //go.renderer.receiveShadows = false;
                    //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

                    TextMeshPro   textMeshPro   = go.AddComponent <TextMeshPro>();
                    TextContainer textContainer = go.GetComponent <TextContainer>();
                    //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/ARIAL SDF 16", typeof(TextMeshProFont)) as TextMeshProFont;
                    //textMeshPro.anchor = AnchorPositions.Bottom;
                    //textContainer.anchorPosition = TextContainerAnchors.Bottom;
                    textContainer.isAutoFitting = false;

                    textMeshPro.alignment = TextAlignmentOptions.Bottom;
                    textMeshPro.fontSize  = 96;

                    textMeshPro.color = new Color32(255, 255, 0, 255);
                    textMeshPro.text  = "!";
                    //textMeshPro.extraPadding = true;

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }
                else
                {
                    // TextMesh Implementation
                    GameObject go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    //go.transform.position = new Vector3(0, 1.01f, 0);

                    TextMesh textMesh = go.AddComponent <TextMesh>();
                    textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
                    textMesh.GetComponent <Renderer>().sharedMaterial = textMesh.font.material;

                    textMesh.anchor   = TextAnchor.LowerCenter;
                    textMesh.fontSize = 96;

                    textMesh.color = new Color32(255, 255, 0, 255);
                    textMesh.text  = "!";

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 1;
                }
            }
        }
Ejemplo n.º 3
0
        private void Start()
        {
            for (var i = 0; i < NumberOfNPC; i++)
            {
                if (SpawnType == 0)
                {
                    // TextMesh Pro Implementation
                    //go.transform.localScale = new Vector3(2, 2, 2);
                    var go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));

                    //go.transform.position = new Vector3(0, 1.01f, 0);
                    //go.renderer.castShadows = false;
                    //go.renderer.receiveShadows = false;
                    //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

                    var textMeshPro = go.AddComponent <TextMeshPro>();
                    //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
                    //textMeshPro.anchor = AnchorPositions.Bottom;
                    textMeshPro.fontSize = 96;

                    textMeshPro.text  = "!";
                    textMeshPro.color = new Color32(255, 255, 0, 255);
                    //textMeshPro.Text = "!";


                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }
                else
                {
                    // TextMesh Implementation
                    var go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));

                    //go.transform.position = new Vector3(0, 1.01f, 0);

                    var textMesh = go.AddComponent <TextMesh>();
                    textMesh.GetComponent <Renderer>().sharedMaterial = TheFont.material;
                    textMesh.font     = TheFont;
                    textMesh.anchor   = TextAnchor.LowerCenter;
                    textMesh.fontSize = 96;

                    textMesh.color = new Color32(255, 255, 0, 255);
                    textMesh.text  = "!";

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 1;
                }
            }
        }
        void Start()
        {
            for (int i = 0; i < NumberOfNPC; i++)
            {
                if (SpawnType == 0)
                {
                    // TextMesh Pro Implementation
//commented out code was ommited here
                    GameObject go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));

//commented out code was ommited here
//commented out code was ommited here
//commented out code was ommited here
//commented out code was ommited here

                    TextMeshPro textMeshPro = go.AddComponent <TextMeshPro>();
//commented out code was ommited here
//commented out code was ommited here
                    textMeshPro.fontSize = 96;

                    textMeshPro.text  = "!";
                    textMeshPro.color = new Color32(255, 255, 0, 255);
//commented out code was ommited here


                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }
                else
                {
                    // TextMesh Implementation
                    GameObject go = new GameObject(); //"NPC " + i);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));

//commented out code was ommited here

                    TextMesh textMesh = go.AddComponent <TextMesh>();
                    textMesh.GetComponent <Renderer>().sharedMaterial = TheFont.material;
                    textMesh.font     = TheFont;
                    textMesh.anchor   = TextAnchor.LowerCenter;
                    textMesh.fontSize = 96;

                    textMesh.color = new Color32(255, 255, 0, 255);
                    textMesh.text  = "!";

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 1;
                }
            }
        }
Ejemplo n.º 5
0
        void Start()
        {
            for (int i = 0; i < NumberOfNPC; i++)
            {
                if (SpawnType == 0)
                {
                    // TextMesh Pro Implementation
                    GameObject go = new GameObject();
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    TextMeshPro textMeshPro = go.AddComponent <TextMeshPro>();

                    textMeshPro.autoSizeTextContainer = true;
                    textMeshPro.rectTransform.pivot   = new Vector2(0.5f, 0);

                    textMeshPro.alignment     = TextAlignmentOptions.Bottom;
                    textMeshPro.fontSize      = 96;
                    textMeshPro.enableKerning = false;

                    textMeshPro.color = new Color32(255, 255, 0, 255);
                    textMeshPro.text  = "!";
                    textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                    floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic;
                }
                else if (SpawnType == 1)
                {
                    // TextMesh Implementation
                    GameObject go = new GameObject();
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    TextMesh textMesh = go.AddComponent <TextMesh>();
                    textMesh.font = Resources.Load <Font>("Fonts/ARIAL");
                    textMesh.GetComponent <Renderer>().sharedMaterial = textMesh.font.material;

                    textMesh.anchor   = TextAnchor.LowerCenter;
                    textMesh.fontSize = 96;

                    textMesh.color = new Color32(255, 255, 0, 255);
                    textMesh.text  = "!";

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 1;
                }
                else if (SpawnType == 2)
                {
                    // Canvas WorldSpace Camera
                    GameObject go     = new GameObject();
                    Canvas     canvas = go.AddComponent <Canvas>();
                    canvas.worldCamera = Camera.main;

                    go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
                    go.transform.position   = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f));

                    TextMeshProUGUI textObject = new GameObject().AddComponent <TextMeshProUGUI>();
                    textObject.rectTransform.SetParent(go.transform, false);

                    textObject.color     = new Color32(255, 255, 0, 255);
                    textObject.alignment = TextAlignmentOptions.Bottom;
                    textObject.fontSize  = 96;
                    textObject.text      = "!";

                    // Spawn Floating Text
                    floatingText_Script           = go.AddComponent <TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }
            }
        }
Ejemplo n.º 6
0
        void Start()
        {

            for (int i = 0; i < NumberOfNPC; i++)
            {


                if (SpawnType == 0)
                {
                    // TextMesh Pro Implementation
                    GameObject go = new GameObject();
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
                    TextContainer textContainer = go.GetComponent<TextContainer>();
                       
                    textContainer.isAutoFitting = false;

                    textMeshPro.alignment = TextAlignmentOptions.Bottom;
                    textMeshPro.fontSize = 96;

                    textMeshPro.color = new Color32(255, 255, 0, 255);
                    textMeshPro.text = "!";
                       
                    // Spawn Floating Text
                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }
                else if (SpawnType == 1)
                {                
                    // TextMesh Implementation
                    GameObject go = new GameObject();
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));

                    TextMesh textMesh = go.AddComponent<TextMesh>();
                    textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
                    textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material;

                    textMesh.anchor = TextAnchor.LowerCenter;
                    textMesh.fontSize = 96;

                    textMesh.color = new Color32(255, 255, 0, 255);
                    textMesh.text = "!";

                    // Spawn Floating Text
                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 1;
                }
                else if (SpawnType == 2)
                {
                    // Canvas WorldSpace Camera
                    GameObject go = new GameObject();
                    Canvas canvas = go.AddComponent<Canvas>();
                    canvas.worldCamera = Camera.main;

                    go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f));

                    TextMeshProUGUI textObject = new GameObject().AddComponent<TextMeshProUGUI>();
                    textObject.rectTransform.SetParent(go.transform, false);

                    textObject.color = new Color32(255, 255, 0, 255);
                    textObject.alignment = TextAlignmentOptions.Bottom;
                    textObject.fontSize = 96;
                    textObject.text = "!";

                    // Spawn Floating Text
                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
                    floatingText_Script.SpawnType = 0;
                }

                   
           
            }
        }