Ejemplo n.º 1
0
        public void ThrowBomb(CharacterLogic pHost, AttackBombData pData, bool is_foucs)   //is_foucs 为camera是否跟踪
        {
            SkillINstructionData self_skill = GameGOW.Get().DataMgr.GetSkillINstructionDataByID(SkillManager.CurrentSkillId == 0?0:100 + SkillManager.CurrentSkillId);

            pData.damage        = self_skill.damage;
            pData.center_damage = self_skill.center_damage;
            BombData pBombData = GameGOW.Get().DataMgr.GetBombDataByID(pData.bomb_config_id);

            if (pBombData != null)
            {
                int uid;
                lock (locker)
                {
                    uid = GameGOW.Get().GetNextUid();
                }
                //   Debug.Log("EEEEEEEEEEEEEEEEEEEEEEE-------------UID"+uid);
                BaseBomb m_stBombLogic = ObjectPools.CheckOut <BaseBomb>(uid, pHost, pBombData, pData);
                //  Debug.Log("EEEEEEEEEEEEEEEEEEEEEEE-------------UID" + m_stBombLogic.Config.m_iResourceID);
                m_stBombLogic.Position = pHost.GetWeaponPosition();
                float radian;
                if (SkillManager.CurrentSkillId == (int)SkillManager.SkillType.Rocket)
                {
                    radian = MathUtil.AngleToRadian(pHost.GetFireAngle()) * pHost.m_pInfo.m_iFacing;
                    GameGOW.Get().BattleMgr.m_pCurrentPlayer.m_pInfo.m_iFireAngle = SkillManager.PreAngle;
                }
                else
                {
                    radian = MathUtil.AngleToRadian(pHost.GetFireAngle() + pHost.CalcObjectAngle()) * pHost.m_pInfo.m_iFacing;
                }

                float speedX = pHost.m_pInfo.m_iBombSpeed * Mathf.Cos(radian) * pHost.m_pInfo.m_iFacing;
                float speedY = pHost.m_pInfo.m_iBombSpeed * Mathf.Sin(radian);

                m_stBombLogic.Start();
                if (SkillManager.thunder_bomb_num > 0)
                {
                    speedX = 0.0f;
                    speedY = 0.0f;

                    float val = GameGOW.Get().MapMgr.m_stBound.xMax - GameGOW.Get().MapMgr.m_stBound.xMin;
                    float add = val / 6;
                    m_stBombLogic.Position = new Vector2(GameGOW.Get().MapMgr.m_stBound.xMin + add * SkillManager.thunder_bomb_num, GameGOW.Get().MapMgr.m_stBound.yMax - 10);
                }
                m_stBombLogic.SetSpeedXY(speedX, speedY);
                m_dicBombs[uid] = m_stBombLogic;

                if (OnBombNew != null)
                {
                    OnBombNew(m_stBombLogic, is_foucs);
                }
            }
        }
Ejemplo n.º 2
0
 public void DeleteBomb(int uid)
 {
     if (m_dicBombs.ContainsKey(uid))
     {
         BaseBomb pBombData = m_dicBombs[uid];
         if (OnBombDelete != null)
         {
             OnBombDelete(pBombData, true);
         }
         ObjectPools.CheckIn(pBombData);
         m_dicBombs.Remove(uid);
     }
 }