private void RemoveNpc(NpcName npcName)
        {
            if (CurrentWorld != null)
            {
                try
                {
                    NPC npc = CurrentWorld.NPCs.First(n => n.Name == npcName.Character);

                    CurrentWorld.NPCs.Remove(npc);
                    Points.Remove(npcName.Character);
                    MessageBox.Show(string.Format("{1} ({0}) removed.", npcName.Character, npcName.Name), "NPC Removed");
                }
                catch (InvalidOperationException)
                {
                    MessageBox.Show(string.Format("{1} ({0}) was not on the map.", npcName.Character, npcName.Name), "NPC Doesn't Exist");
                }
            }
        }
 private void AddNpc(NpcName npc)
 {
     if (CurrentWorld != null)
     {
         if (!CurrentWorld.NPCs.Any(n => n.Name == npc.Character))
         {
             var spawn = new Vector2Int32(CurrentWorld.SpawnX, CurrentWorld.SpawnY);
             CurrentWorld.NPCs.Add(new NPC{Home = spawn, IsHomeless = true, Name = npc.Character, Position= new Vector2(spawn.X * 16, spawn.Y * 16), SpriteId = npc.Id});
             Points.Add(npc.Character);
             MessageBox.Show(string.Format("{1} ({0}) added to spawn.", npc.Character, npc.Name), "NPC Added");
         }
         else
         {
             MessageBox.Show(string.Format("{1} ({0}) is already on the map.", npc.Character, npc.Name), "NPC Exists");
         }
     }
 }