Ejemplo n.º 1
0
        Vector3 GetNodePositionOnScreen(TSONode node)
        {
            Vector3 p1 = node.GetWorldPosition();
            Vector3 p2 = WorldToScreen(p1);

            return(p2);
        }
Ejemplo n.º 2
0
        bool HiddenNode(TSONode node)
        {
            Vector3 position      = node.GetWorldPosition();
            Vector3 view_position = Vector3.TransformCoordinate(position, Transform_View);

            return(view_position.Z > 0.0f);
        }
Ejemplo n.º 3
0
        void DrawNodeAxis(TSONode node)
        {
            Vector3 p1 = GetNodePositionOnScreen(node);

            p1.Z = 0.0f;

            Vector3 position = node.GetWorldPosition();
            Matrix  m        = node.GetWorldCoordinate();
            Vector3 dirx     = GetMatrixDirX(ref m);
            Vector3 diry     = GetMatrixDirY(ref m);
            Vector3 dirz     = GetMatrixDirZ(ref m);

            Vector3 view_position_dirx = Vector3.TransformCoordinate(position + dirx, Transform_View);
            Vector3 view_position_diry = Vector3.TransformCoordinate(position + diry, Transform_View);
            Vector3 view_position_dirz = Vector3.TransformCoordinate(position + dirz, Transform_View);

            bool hidden_dirx = view_position_dirx.Z > 0.0f;
            bool hidden_diry = view_position_diry.Z > 0.0f;
            bool hidden_dirz = view_position_dirz.Z > 0.0f;

            Line line = new Line(device);

            line.Width = 3;

            Vector2[] vertices = new Vector2[2];
            vertices[0] = new Vector2(p1.X, p1.Y);
            if (!hidden_dirx)
            {
                Vector3 px = WorldToScreen(position + dirx);
                vertices[1] = new Vector2(px.X, px.Y);
                line.Draw(vertices, Color.FromArgb(255, 0, 0));//R
            }
            if (!hidden_diry)
            {
                Vector3 py = WorldToScreen(position + diry);
                vertices[1] = new Vector2(py.X, py.Y);
                line.Draw(vertices, Color.FromArgb(0, 255, 0));//G
            }
            if (!hidden_dirz)
            {
                Vector3 pz = WorldToScreen(position + dirz);
                vertices[1] = new Vector2(pz.X, pz.Y);
                line.Draw(vertices, Color.FromArgb(0, 0, 255));//B
            }

            line.Dispose();
            line = null;
        }