protected override void OnSpawnMob() { base.OnSpawnMob(); if (ignoreInQueenCount == false) { XenoQueenAI.AddFacehuggerToCount(); } ResetBehaviours(); }
public override void OnSpawnServer(SpawnInfo info) { if (ignoreInQueenCount == false) { XenoQueenAI.AddFacehuggerToCount(); } base.OnSpawnServer(info); ResetBehaviours(); BeginSearch(); }
public void OnSpawnServer(SpawnInfo info) { if (ignoreInQueenCount == false) { XenoQueenAI.AddFacehuggerToCount(); } mobSprite.SetToNPCLayer(); registerObject.RestoreAllToDefault(); simpleAnimal.SetDeadState(false); ResetBehaviours(); BeginSearch(); }