Ejemplo n.º 1
0
        /// <summary>
        /// Loads a texture from a file
        /// </summary>
        /// <param name="filename">The file from which to get the texture</param>
        /// <returns>If it loaded the texture correctly</returns>
        public bool Load(string filename)
        {
            FileStream fs = new FileStream(filename, FileMode.Open);
            BinaryReader br = new BinaryReader(fs);

            //Read the size
            int sizex = br.ReadInt32();
            int sizey = br.ReadInt32();

            this.Scale(sizex, sizey); //Scale to new size
            ComponentEditor.ModifyAll(this,null); //And clear

            //Read textures
            int totalPixels = br.ReadInt32();

            for (int i = 0; i < totalPixels; i++ )
            {
                int x = br.ReadInt32();
                int y = br.ReadInt32();
                char c = (char)br.ReadInt32();
                ConsoleColor f = (ConsoleColor)br.ReadInt32();
                ConsoleColor b = (ConsoleColor)br.ReadInt32();
                Contents[x, y] = new Pixel(c, f, b);

            }
            return true;
        }
Ejemplo n.º 2
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		//===========================================================================================
		public static void AreNotEqual(Pixel expected, Pixel actual)
		{
			Assert.IsNotNull(expected);
			Assert.IsNotNull(actual);

			AreNotEqual(expected.ToColor(), actual.ToColor());
		}
        public override void FrameSet(Pixel pixel, int position) {
            if (position < 0) { return; }

            int currentRow = position / (int)(NumberOfPanels * ColumnsPerPanel);
            int currentColumn = position % (int)(NumberOfPanels * ColumnsPerPanel);
            Frame[PointPostion(currentRow, currentColumn)] = pixel;
        }
Ejemplo n.º 4
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        private static Pixel MergeRgb(Pixel p0, Pixel p1, Pixel p2)
        {
            var from = (p0 + p1 + p2) / 3;
            var to = new Pixel(p0.C0, p1.C1, p2.C2, from.C3);
            var p = 1.0;

            return from + (to - from) * p;
        }
Ejemplo n.º 5
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 private static int ColorHash(Pixel colour)
 {
     int num = 0;
     if (colour.A > 0)
     {
         num = (((((0xff - colour.R) * 0x100) * 0x100) + ((0xff - colour.G) * 0x100)) + (0xff - colour.B)) + 1;
     }
     return num;
 }
Ejemplo n.º 6
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        public void SetPixel( int x, int y, Pixel colour )
        {
            if ( Image.TiledView )
            {
                x = Wrap( x, Image.Width );
                y = Wrap( y, Image.Height );
            }

            Pixels[ x, y ] = colour;
            DrawPixel( x, y );
        }
Ejemplo n.º 7
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        Tuple<int, int> GetLowerUpper(Pixel trimColor, IEnumerable<Pixel[]> array,
				  string lower, string upper)
        {
            Predicate<bool> notTrue = (b) => {return !b;};

              var rows = array.Select(x => AllEqual(x, trimColor)).ToList();

              return Tuple.Create((GetValue<bool>(lower)) ? rows.FindIndex(notTrue) : 0,
              (GetValue<bool>(upper)) ? rows.FindLastIndex(notTrue) + 1
              : rows.Count());
        }
Ejemplo n.º 8
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        //эта штука нужна, если мы попали на границу нашей картинки. Мы не можем взять 4 точки для интерполяции, поэтому берём только две
        private double LinearInterpolate(Pixel first, Pixel second, double x, double y)
        {
            if (first == null || second == null)//если вдруг мы попали в угол картинки. У нас не будет даже двух точек - будет всего одна
                return (first ?? second).Intensity;

            if (first.Y == second.Y)
                return Math.Abs((second.X - x) * first.Intensity + (x - first.X) * second.Intensity);
            if (first.X == second.X)
                return Math.Abs((second.Y - y) * first.Intensity + (y - first.Y) * second.Intensity);

            throw new Exception("Somthing wrong :)");
        }
 double[,] Normalize(ref Pixel x)
 {
     //Gaussian distribution
     double[,] Px_i = new double[NumofClasses, NumofFeatures];
     for (int i = 0; i < NumofClasses; ++i)
     {
         Px_i[i, 0] = ((double)1 / Math.Sqrt(2 * Math.PI) * Sigma[i,0]) * Math.Exp(-Math.Pow((x.R - Mu[i,0]), 2) / (2 * Math.Pow(Sigma[i,0], 2)));
         Px_i[i, 1] = ((double)1 / Math.Sqrt(2 * Math.PI) * Sigma[i,1]) * Math.Exp(-Math.Pow((x.G - Mu[i,1]), 2) / (2 * Math.Pow(Sigma[i,1], 2)));
         Px_i[i, 2] = ((double)1 / Math.Sqrt(2 * Math.PI) * Sigma[i,2]) * Math.Exp(-Math.Pow((x.B - Mu[i,2]), 2) / (2 * Math.Pow(Sigma[i,2], 2)));
     }
     return Px_i;
 }
Ejemplo n.º 10
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 public void ContainsCornerPixelsTest()
 {
     var _Rectangle = new Rectangle<Double>(10, 20, 30, 40);
     var _Pixel1    = new Pixel<Double>(10, 20);
     var _Pixel2    = new Pixel<Double>(30, 20);
     var _Pixel3    = new Pixel<Double>(10, 40);
     var _Pixel4    = new Pixel<Double>(30, 40);
     Assert.IsTrue(_Rectangle.Contains(_Pixel1));
     Assert.IsTrue(_Rectangle.Contains(_Pixel2));
     Assert.IsTrue(_Rectangle.Contains(_Pixel3));
     Assert.IsTrue(_Rectangle.Contains(_Pixel4));
 }
        public void Filter(IImage image, double[,] filter)
        {
            if (filter.GetLength(0) != filter.GetLength(1))
            {
                throw new ArgumentException("invalid filter", nameof(filter));
            }

            var result = new Pixel[image.Width, image.Height];

            double blue = 0.0;
            double green = 0.0;
            double red = 0.0;

            int filterOffset = (filter.GetLength(0) - 1) / 2;
            for (int offsetY = filterOffset; offsetY < image.Height - filterOffset; offsetY++)
            {
                for (int offsetX = filterOffset; offsetX < image.Width - filterOffset; offsetX++)
                {
                    blue = 0;
                    green = 0;
                    red = 0;

                    for (int filterY = -filterOffset; filterY <= filterOffset; filterY++)
                    {
                        for (int filterX = -filterOffset; filterX <= filterOffset; filterX++)
                        {
                            var imagePixel = image.GetPixel(offsetX + filterX, offsetY + filterY);

                            blue += (double)(imagePixel.B) * filter[filterY + filterOffset, filterX + filterOffset];
                            green += (double)(imagePixel.G) * filter[filterY + filterOffset, filterX + filterOffset];
                            red += (double)(imagePixel.R) * filter[filterY + filterOffset, filterX + filterOffset];
                        }
                    }

                    blue = Factor * blue + Bias;
                    green = Factor * green + Bias;
                    red = Factor * red + Bias;

                    result[offsetX, offsetY] = new Pixel { R = this.ToByte(red), G = this.ToByte(green), B = this.ToByte(blue) };
                }
            }

            for (int x = 0; x < result.GetLength(0); x++)
            {
                for (int y = 0; y < result.GetLength(1); y++)
                {
                    image.SetPixel(x, y, result[x, y]);
                }
            }
        }
        public void ProcessImage(IImage inputImage)
        {
            var segments = _segmentationAlgoritm.ProcessImage(inputImage);

            var image = segments.SegmentationMatrix;
            for (int j = 0; j < inputImage.Height; j++)
            {
                for (int i = 0; i < inputImage.Width; i++)
                {
                    var random = new Random(image[i, j]);
                    var pixel = new Pixel { R = (byte)random.Next(255), G = (byte)random.Next(255), B = (byte)random.Next(255) };
                    inputImage.SetPixel(i, j, pixel);
                }
            }
        }
Ejemplo n.º 13
0
 private byte GetForColorizer(Pixel p)
 {
     byte b = unchecked((byte)(Math.Floor((double)(getForPallet(p.R) / (byte)42)) * Math.Floor((double)(getForPallet(p.G) / (byte)42)) * Math.Floor((double)(getForPallet(p.B) / (byte)42))));
     if (b == 0)
     {
         return 1;
     }
     else if (b == 1)
     {
         return 0;
     }
     else
     {
         return unchecked((byte)(b + (byte)2));
     }
 }
Ejemplo n.º 14
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        public void ReadCurrentRow__moves_through_complete_row()
        {
            var p = new Pixel(50, 25);
            var called = 0;
            var reader = new Mock<IImageReader>();
            reader.Setup(i => i.CurrentPixelType()).Returns(PixelType.Water);
            reader.Setup(i => i.NextRow()).Returns(() => { called++; return called < 50; });
            reader.Setup(i => i.CurrentPixel).Returns(p);
            reader.Setup(i => i.FrameHeight).Returns(50);

            var imageParser = new ImageParser(reader.Object);

            var res = imageParser.ReadCurrentRow();

            res.Should().Be(p);
            called.Should().BeGreaterOrEqualTo(49);
        }
Ejemplo n.º 15
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        public Renderer(VariableSet variables, Drawable drawable)
            : base(variables)
        {
            _drawable = drawable;
              int bpp = drawable.Bpp;
              _pixel = drawable.CreatePixel();
              _color = GetValue<bool>("color");

              if (drawable.HasAlpha)
            {
              bpp--;
              _pixel.Alpha = 255;
            }

              _calculator = new Calculator(GetValue<int>("points"),
                   GetValue<int>("closest"),
                   bpp, drawable.MaskBounds,
                   (int) GetValue<UInt32>("seed"));
        }
        public void ConstructorTests()
        {
            var m = new Matrix<Pixel>(
                new Pixel(1, 1, 1, 1), new Pixel(1, 1, 2, 2),
                new Pixel(2, 2, 1, 1), new Pixel(2, 2, 2, 2));

            for(var i = 0; i < m.Width; i++)
            {
                var x = (byte)(i + 1);

                for (var j = 0; j < m.Height; j++)
                {
                    var y = (byte)(j + 1);
                    var p = new Pixel(y, y, x, x);

                    Trace.WriteLine($"[{x}, {y}]: {p} == {m[i,j]}");
                    Assert.AreEqual(m[i, j], p,
                        $"{m[i, j]} <> {p}\n{m}");
                }
            }
        }
        public int Classify(ref Pixel features, ref double[,] loss)
        {
            double[,] pxjwi = Normalize(ref features);
            double[] pxwi = new double[NumofClasses];
            for (int i = 0; i < NumofClasses; ++i)
            {
                pxwi[i] = 1;
                for (int j = 0; j < NumofFeatures; ++j)
                    pxwi[i] *= pxjwi[i, j];
            }
            double sum = 0;
            for (int i = 0; i < NumofClasses; ++i)
            {
                pxwi[i] *= PClasses;
                sum += pxwi[i];
            }
            for (int i = 0; i < NumofClasses; ++i)
            {
                pxwi[i] /= sum;
            }
            double[] r = new double[NumofActions];

            for (int i = 0; i < NumofActions; ++i)
            {
                sum = 0;
                for (int j = 0; j < NumofClasses; ++j)
                    sum += loss[i,j] * pxwi[j];
                r[i] = sum;
            }
            // Return the index of the lowest risk of the N Actions
            double x = int.MaxValue; int ind = 0;
            for (int i = 0; i < NumofActions; ++i)
                if (x > r[i])
                {
                    x = r[i];
                    ind = i;
                }
            return ind;
        }
Ejemplo n.º 18
0
        public Layer( ImageInfo image, String label = null )
        {
            Image = image;

            if ( label == null )
            {
                int i = 1;
                while ( image.Layers.Exists( x => x.Label.ToLower().Equals( "layer " + i ) ) )
                    ++i;

                label = "layer " + i;
            }

            Label = label;

            Pixels = new Pixel[ Width, Height ];
            Bitmap = new Bitmap( Width, Height );

            for ( int x = 0; x < Width; ++x )
                for ( int y = 0; y < Height; ++y )
                    SetPixel( x, y, Pixel.Empty );
        }
        public override void Write(Pixel[] frame) {
            ulong[] outputGreen = new ulong[PanelsPerFrame];
            ulong[] outputRed = new ulong[PanelsPerFrame];
            ulong pixelStateGreen = 0;
            ulong pixelStateRed = 0;

            for (int panels = 0; panels < PanelsPerFrame; panels++) {

                for (int i = panels * 64; i < 64 + (panels * 64); i++) {

                    switch (frame[i].ColourValue) {
                        case 65280:  // green
                            pixelStateGreen = 1UL;
                            pixelStateGreen = pixelStateGreen << i;
                            outputGreen[panels] = outputGreen[panels] | pixelStateGreen;
                            break;
                        case 16711680: // red
                            pixelStateRed = 1UL;
                            pixelStateRed = pixelStateRed << i;
                            outputRed[panels] = outputRed[panels] | pixelStateRed;
                            break;
                        case 16776960: //yellow
                            pixelStateGreen = 1UL;
                            pixelStateGreen = pixelStateGreen << i;
                            outputGreen[panels] = outputGreen[panels] | pixelStateGreen;

                            pixelStateRed = 1UL;
                            pixelStateRed = pixelStateRed << i;
                            outputRed[panels] = outputRed[panels] | pixelStateRed;

                            break;
                    }              
                }
            }

            Write(outputGreen, outputRed);
        }
        static void Main(string[] args)
        {
            while (true)
            {
                Console.WriteLine("Username:"******"  ");
                    if ((i + 1) % 4 == 0)
                    {
                        Console.WriteLine();
                        Console.BackgroundColor = ConsoleColor.Black;
                    }
                }
            }
        }
Ejemplo n.º 21
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        private void ConvertToPixels()
        {
            int w = Bitmap.PixelWidth;
            int h = Bitmap.PixelHeight;
            int stride = Bitmap.BackBufferStride;
            int size = stride * h;

            Pixels = new Pixel[h,w];
            Bitmap.Lock();
            unsafe
            {
                var pixels = (byte*)Bitmap.BackBuffer;
                int i=0;
                for (int y = 0; y < h; y++)
                {
                    for (int x = 0; x < w; x++, i += 4)
                    {
                        Pixels[y, x] = new Pixel(pixels[i+2],pixels[i+1],pixels[i]);
                    }
                }
            }
               // Bitmap.AddDirtyRect(new Int32Rect(0, 0, w, h));
            Bitmap.Unlock();
        }
Ejemplo n.º 22
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        private void Fill(Point position, Pixel oldColor)
        {
            var front = new Queue<Point>();
            front.Enqueue(position);

            while (front.Count > 0)
            {
                Point point = front.Dequeue();

                if (GetPixel(point) == oldColor)
                {
                    SetPixel(point.X, point.Y);
                    if (point.X > 0)
                        front.Enqueue(new Point(point.X - 1, point.Y));
                    if (point.X < 599)
                        front.Enqueue(new Point(point.X + 1, point.Y));
                    if (point.Y > 0)
                        front.Enqueue(new Point(point.X, point.Y - 1));
                    if (point.Y < 599)
                        front.Enqueue(new Point(point.X, point.Y + 1));
                }
            }
        }
Ejemplo n.º 23
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        private void EvaluateCurrentColor()
        {
            double rC = Math.Floor(_bucketColor.Sum(color => color.R)/(double) _bucketColor.Count);
            double gC = Math.Floor(_bucketColor.Sum(color => color.G)/(double) _bucketColor.Count);
            double bC = Math.Floor(_bucketColor.Sum(color => color.B)/(double) _bucketColor.Count);
            double aC = Math.Floor(_bucketAlpha.Sum(color => color)/(double) _bucketAlpha.Count);

            if (_bucketAlpha.Count == 0)
                aC = 255;

            if (_bucketColor.Count == 0)
            {
                rC = gC = bC = 0;
            }

            _currentColor = new Pixel(Color.FromArgb((int) Math.Floor(rC*aC/255.0),
                                                     (int) Math.Floor(gC*aC/255.0),
                                                     (int) Math.Floor(bC*aC/255.0)), (byte) Math.Floor(aC));
        }
Ejemplo n.º 24
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        private static PixelMap CreateTransperentBitmap()
        {
            var result = new PixelMap();

            for (int x = 0; x < 600; ++x)
                for (int y = 0; y < 600; ++y)
                {
                    result[x,y] = new Pixel(_black, _transparent);
                }

            return result;
        }
Ejemplo n.º 25
0
 /// <summary>
 /// Return the child index for a given color.
 /// Depends on which level this node is in.
 /// </summary>
 /// <param name="pixel">color pixel to compute</param>
 /// <returns>child index (0-7)</returns>
 private int GetChildIndex(Pixel pixel)
 {
     // lvl: 0 1 2 3 4 5 6 7
     // bit: 7 6 5 4 3 2 1 0
     var shift = 7 - this.nodeLevel;
     int mask = NodeLevelMasks[this.nodeLevel];
     return ((pixel.Red & mask) >> (shift - 2)) |
            ((pixel.Green & mask) >> (shift - 1)) |
            ((pixel.Blue & mask) >> shift);
 }
Ejemplo n.º 26
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                /// <summary>
                /// Given a source color, return the palette index to use for the reduced image.
                /// Returns -1 if the color is not represented in the octree (this happens if
                /// the color has been dithered into a new color that did not appear in the 
                /// original image when the octree was formed in pass 1.
                /// </summary>
                /// <param name="pixel">source color to look up</param>
                /// <returns>palette index to use</returns>
                internal int GetPaletteIndex(Pixel pixel)
                {
                    int paletteIndex = -1;
                    if (this.nodeIsLeaf)
                    {
                        // Use this leaf node's palette index
                        paletteIndex = this.nodePaletteIndex;
                    }
                    else
                    {
                        // Get the index at this level for the rgb values
                        var childIndex = this.GetChildIndex(pixel);
                        if (this.nodeChildNodes[childIndex] != null)
                        {
                            // Recurse...
                            paletteIndex = this.nodeChildNodes[childIndex].GetPaletteIndex(pixel);
                        }
                    }

                    return paletteIndex;
                }
Ejemplo n.º 27
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                /// <summary>
                /// Add the given color to this node if it is a leaf, otherwise recurse 
                /// down the appropriate child
                /// </summary>
                /// <param name="pixel">color to add</param>
                /// <returns>true if a new color was added to the octree</returns>
                internal bool AddColor(Pixel pixel)
                {
                    bool colorAdded;
                    if (this.nodeIsLeaf)
                    {
                        // Increase the pixel count for this node, and if
                        // the result is 1, then this is a new color
                        colorAdded = ++this.nodePixelCount == 1;

                        // Add the color to the running sum for this node
                        this.nodeRedSum += pixel.Red;
                        this.nodeGreenSum += pixel.Green;
                        this.nodeBlueSum += pixel.Blue;

                        // Set the last node so we can quickly process adjacent pixels
                        // with the same color
                        this.nodeOctree.SetLastNode(this, pixel.Argb);
                    }
                    else
                    {
                        // Get the index at this level for the rgb values
                        int childIndex = this.GetChildIndex(pixel);

                        // If there is no child, add one now to the next level
                        if (this.nodeChildNodes[childIndex] == null)
                        {
                            this.nodeChildNodes[childIndex] = new OctreeNode(this.nodeLevel + 1, this.nodeOctree);
                        }

                        // Recurse...
                        colorAdded = this.nodeChildNodes[childIndex].AddColor(pixel);
                    }

                    return colorAdded;
                }
Ejemplo n.º 28
0
            /// <summary>
            /// Given a pixel color, return the index of the palette entry
            /// we want to use in the reduced image. If the color is not in the 
            /// octree, OctreeNode.GetPaletteIndex will return a negative number.
            /// In that case, we will have to calculate the palette index the brute-force
            /// method by computing the least distance to each color in the palette array.
            /// </summary>
            /// <param name="pixel">pointer to the pixel color we want to look up</param>
            /// <returns>index of the palette entry we want to use for this color</returns>
            internal int GetPaletteIndex(Pixel pixel)
            {
                int paletteIndex = 0;

                // transparent is always the first entry, so if this is transparent,
                // don't do anything.
                if (pixel.Alpha > 0)
                {
                    paletteIndex = this.octreeRoot.GetPaletteIndex(pixel);

                    // returns -1 if this value isn't in the octree.
                    if (paletteIndex < 0)
                    {
                        // Use the brute-force method of calculating the closest color
                        // in the palette to the one we want
                        int minDistance = int.MaxValue;
                        for (int ndx = 0; ndx < this.octreePalette.Length; ++ndx)
                        {
                            Color paletteColor = this.octreePalette[ndx];

                            // Calculate the delta for each channel
                            int deltaRed = pixel.Red - paletteColor.R;
                            int deltaGreen = pixel.Green - paletteColor.G;
                            int deltaBlue = pixel.Blue - paletteColor.B;

                            // Calculate the distance-squared by summing each channel's square
                            int distance = (deltaRed * deltaRed) + (deltaGreen * deltaGreen) + (deltaBlue * deltaBlue);
                            if (distance < minDistance)
                            {
                                minDistance = distance;
                                paletteIndex = ndx;
                            }
                        }
                    }
                }

                return paletteIndex;
            }
Ejemplo n.º 29
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 /// <summary>Add the given pixel color to the octree</summary>
 /// <param name="pixel">points to the pixel color we want to add</param>
 internal void AddColor(Pixel pixel)
 {
     // If the A value is non-zero (ignore the transparent color)
     if (pixel.Alpha > 0)
     {
         // If we have a previous node and this color is the same as the last...
         if (this.octreeLastNode != null && pixel.Argb == this.octreeLastArgb)
         {
             // Just add this color to the same last node
             this.octreeLastNode.AddColor(pixel);
         }
         else
         {
             // Just start at the root. If a new color is added,
             // add one to the count (otherwise 0).
             this.octreeColorCount += this.octreeRoot.AddColor(pixel) ? 1 : 0;
         }
     }
     else
     {
         // Flag that we have a transparent color.
         this.octreeHasTransparent = true;
     }
 }
Ejemplo n.º 30
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        public void Render(Image image, Drawable drawable)
        {
            var parser = new MathExpressionParser();
              parser.Init(GetValue<string>("formula"), image.Dimensions);

              var newImage = new Image(image.Dimensions, image.BaseType);
              var srcPR = new PixelRgn(drawable, image.Bounds, false, false);

              PixelRgn destPR1 = null;
              var layer1 = AddLayer(newImage, 1, _("layer_one"), "translate_1_x",
                "translate_1_y", out destPR1);

              PixelRgn destPR2 = null;
              var layer2 = AddLayer(newImage, 2, _("layer_two"), "translate_2_x",
                "translate_2_y", out destPR2);

              var transparent = new Pixel(4);

              if (destPR1 != null && destPR2 != null)
            {
              var iterator = new RegionIterator(srcPR, destPR1, destPR2);
              iterator.ForEach((src, dest1, dest2) =>
            {
              var tmp = Copy(src);
              if (parser.Eval(src) < 0)
              {
            dest1.Set(tmp);
            dest2.Set(transparent);
              }
              else
              {
            dest2.Set(tmp);
            dest1.Set(transparent);
              }
            });
            }
              else if (destPR1 != null)
            {
              var iterator = new RegionIterator(srcPR, destPR1);
              iterator.ForEach((src, dest) =>
               dest.Set((parser.Eval(src) < 0)
                    ? Copy(src) : transparent));
            }
              else	// destPR2 != null
            {
              var iterator = new RegionIterator(srcPR, destPR2);
              iterator.ForEach((src, dest) =>
               dest.Set((parser.Eval(src) >= 0)
                    ? Copy(src) : transparent));
            }

              Rotate(layer1, GetValue<int>("rotate_1"));
              Rotate(layer2, GetValue<int>("rotate_2"));

              if (GetValue<bool>("merge"))
            {
              var merged =
            newImage.MergeVisibleLayers(MergeType.ExpandAsNecessary);
              merged.Offsets = new Offset(0, 0);
              newImage.Resize(merged.Dimensions, merged.Offsets);
            }

              new Display(newImage);

              Display.DisplaysFlush();
        }